def actor_drink(t):
- pos = world_db["Things"][0]["pos"]
+ pos = t["pos"]
if chr(world_db["MAP"][pos]) == "0" and \
world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
- log("You DRINK.")
+ if world_db["Things"][0] == t:
+ log("You DRINK.")
t["T_KIDNEY"] += 1
world_db["wetmap"][pos] -= 1
if world_db["wetmap"][pos] == ord("0"):
world_db["MAP"][pos] = ord("0")
+ elif t == world_db["Things"][0]:
+ log("YOU FAIL TO DRINK " + str(world_db["MAP"][pos] - ord("0")))
def play_pee():
# log(hitter_name +" BUMPS into you.")
# return
passable = chr(world_db["MAP"][pos]) in symbols_passable
- if passable:
+ if passable and t == world_db["Things"][0]:
log("You try to EAT, but fail.")
else:
height = world_db["MAP"][pos] - ord("0")
if t["T_STOMACH"] >= 32 or height == 5:
return
t["T_STOMACH"] += 1
- log("You EAT.")
+ if t == world_db["Things"][0]:
+ log("You EAT.")
eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
(height == 4 and 0 == int(rand.next() % 5))
if eaten:
t["T_POSX"] = move_result[2]
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
build_fov_map(t)
- else:
+ elif t == world_db["Things"][0]:
log("You try to MOVE there, but fail.")
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
t["T_MEMMAP"][t["pos"]] = ord("@")
log(message)
+ else:
+ world_db["MAP"][t["pos"]] = ord("5")
+ world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"] + \
+ (world_db["wetmap"][t["pos"]] - ord("0"))
+ world_db["wetmap"][t["pos"]] = 0
+ tid = next(tid for tid in world_db["Things"]
+ if world_db["Things"][tid] == t)
+ del world_db["Things"][tid]
world_db["die"] = die
and ((not single_allowed) or is_neighbor((y, x), "0")):
world_db["MAP"][pos] = ord("0")
i_ground += 1
- n_water = int((length ** 2) / 64)
+ n_water = int((length ** 2) / 32)
i_water = 0
while (i_water <= n_water):
y, x, pos = new_pos()
t["T_BOWEL"] += 1
t["T_KIDNEY"] -= 1
t["T_BLADDER"] += 1
- if t["T_STOMACH"] == 0:
- world_db["die"](t, "You DIE of hunger.")
- elif t["T_KIDNEY"] == 0:
- world_db["die"](t, "You DIE of dehydration.")
- water = 0
- positions_to_wet = []
- for pos in range(world_db["MAP_LENGTH"] ** 2):
- if world_db["MAP"][pos] == ord("0") \
- and world_db["wetmap"][pos] < ord("5"):
- positions_to_wet += [pos]
- i_positions_to_wet = len(positions_to_wet)
+ if t["T_STOMACH"] <= 0:
+ world_db["die"](t, "You DIE of hunger.")
+ elif t["T_KIDNEY"] <= 0:
+ world_db["die"](t, "You DIE of dehydration.")
for pos in range(world_db["MAP_LENGTH"] ** 2):
wetness = world_db["wetmap"][pos] - ord("0")
height = world_db["MAP"][pos] - ord("0")
if height == 0 and wetness > 0 \
and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)):
world_db["MAP"][pos] = ord("-")
- if pos in positions_to_wet:
- positions_to_wet.remove(pos)
- i_positions_to_wet -= 1
if ((wetness > 0 and height != 0) or wetness > 1) \
and 0 == rand.next() % 5:
world_db["wetmap"][pos] -= 1
- water += 1
- i_positions_to_wet -= 1
- if i_positions_to_wet == 0:
- break
- if water > 0:
- while water > 0:
+ world_db["HUMIDITY"] += 1
+ if world_db["HUMIDITY"] > 0:
+ if world_db["HUMIDITY"] > 2 and 0 == rand.next() % 2:
+ world_db["NEW_SPAWN"] += 1
+ world_db["HUMIDITY"] -= 1
+ if world_db["NEW_SPAWN"] >= 16:
+ world_db["NEW_SPAWN"] -= 16
+ from server.new_thing import new_Thing
+ while 1:
+ y = rand.next() % world_db["MAP_LENGTH"]
+ x = rand.next() % world_db["MAP_LENGTH"]
+ if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) !=\
+ "5":
+ from server.utils import id_setter
+ tid = id_setter(-1, "Things")
+ world_db["Things"][tid] = new_Thing(
+ world_db["PLAYER_TYPE"], (y, x))
+ pos = y * world_db["MAP_LENGTH"] + x
+ break
+ positions_to_wet = []
+ for pos in range(world_db["MAP_LENGTH"] ** 2):
+ if world_db["MAP"][pos] == ord("0") \
+ and world_db["wetmap"][pos] < ord("5"):
+ positions_to_wet += [pos]
+ while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0:
select = rand.next() % len(positions_to_wet)
pos = positions_to_wet[select]
world_db["wetmap"][pos] += 1
positions_to_wet.remove(pos)
- water -= 1
+ world_db["HUMIDITY"] -= 1
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
server.config.world_data.thing_defaults["T_KIDNEY"] = 16
server.config.world_data.thing_defaults["T_BLADDER"] = 0
world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+if not "NEW_SPAWN" in world_db:
+ world_db["NEW_SPAWN"] = 0
+if not "HUMIDITY" in world_db:
+ world_db["HUMIDITY"] = 0
io_db["hook_save"] = save_wetmap
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
commands_db["pee"] = (0, False, play_pee)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
+commands_db["NEW_SPAWN"] = (1, False, setter(None, "NEW_SPAWN", 0, 255))
+commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535))
commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))