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Pass height=0 to init_win() to make window as wide as the terminal screen. Also did...
[plomrogue] / src / main.c
index f2409758bf13183103d73686575b5868a77729d6..50a14a9062ebf59b44bac99c915dbaa955326383 100644 (file)
@@ -21,9 +21,8 @@
                           * build_map_objects()
                           */
 #include "map.h" /* for struct Map, init_map() */
-#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(),
-                   * save_game()
-                   */
+#include "misc.h" /* for update_log(), find_passable_pos(), save_game() */
+#include "wincontrol.h" /* for toggle_window() */
 #include "rrand.h" /* for rrand(), rrand_seed() */
 #include "rexit.h" /* for exit_game() */
 #include "control.h" /* for meta_control() */
@@ -201,30 +200,27 @@ int main(int argc, char *argv[])
     init_keybindings(&world);
     set_cleanup_flag(CLEANUP_KEYBINDINGS);
     struct WinMeta win_meta;
-    char * err_winmem = "Trouble with init_win:meta() or draw_all_wins() in "
+    char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in "
                         "main().";
     exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
     world.wins.meta = &win_meta;
     struct Win win_keys = init_win(&win_meta, "Keys",
                                      0, 29, &world, draw_keys_win);
-    world.wins.keys = &win_keys;
     struct Win win_info = init_win(&win_meta, "Info",
                                    3, 20, &world, draw_info_win);
-    world.wins.info = &win_info;
     uint16_t height_logwin = win_meta.padframe.size.y
                              - (2 + win_info.frame.size.y);
     struct Win win_log = init_win(&win_meta, "Log",
                                   height_logwin, 20, &world, draw_log_win);
-    world.wins.log = &win_log;
     uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x
                             - win_log.frame.size.x - 2;
     struct Win win_map = init_win(&win_meta, "Map",
                                   0, width_mapwin, &world, draw_map_win);
+    world.wins.keys = &win_keys;
+    world.wins.log = &win_log;
+    world.wins.info = &win_info;
     world.wins.map = &win_map;
-    toggle_window(&win_meta, world.wins.keys);
-    toggle_window(&win_meta, world.wins.map);
-    toggle_window(&win_meta, world.wins.info);
-    toggle_window(&win_meta, world.wins.log);
+    sorted_wintoggle(&world);
 
     /* Replay mode. */
     int key;