#include "keybindings.h" /* for KeyBiData struct */
struct WinMeta;
struct WinConf;
-struct Win;
struct Map;
struct MapObjDef;
struct MapObj;
struct KeyBiData kb_wingeom; /* Window geometry config keybindings. */
struct KeyBiData kb_winkeys; /* Window keybinding config keybindings.*/
uint32_t seed; /* Randomness seed. */
+ uint32_t mapseed; /* Initial randomness seed used for map.*/
uint32_t turn; /* Current game turn. */
uint16_t score; /* Player's score. */
char * log; /* Pointer to the game log string. */