#include "main.h" /* for World struct */
#include "map.h" /* for Map struct */
#include "keybindings.h" /* for KeysWinData, KeyBinding structs */
+#include "command_db.h" /* for free_command_db() */
+#include "windows.h" /* for Win struct */
+#include "wincontrol.h" /* for free_win() */
/* The clean-up routine and the flag resource by which it decides what to do. */
-static uint8_t cleanup_flags = 0x00;
+static uint32_t cleanup_flags = 0x0000;
static void cleanup(struct World * world);
{
free(world->log);
}
+ if (cleanup_flags & CLEANUP_COMMAND_DB)
+ {
+ free_command_db(world);
+ }
+ if (cleanup_flags & CLEANUP_WIN_INFO)
+ {
+ free_win(world->wins.info);
+ }
+ if (cleanup_flags & CLEANUP_WIN_MAP)
+ {
+ free_win(world->wins.map);
+ }
+ if (cleanup_flags & CLEANUP_WIN_LOG)
+ {
+ free_win(world->wins.log);
+ }
+ if (cleanup_flags & CLEANUP_WIN_KEYS)
+ {
+ free_win(world->wins.keys);
+ }
}