else if (WEST == dir && map->offset.x > 0) map->offset.x--;
else if (EAST == dir) map->offset.x++; }
-void record_action (char action) {
-// Append action to game record file.
- FILE * file = fopen("record", "a");
- fputc(action, file);
- fclose(file); }
-
-void next_turn (struct World * world) {
-// Increment turn and move enemy.
+void turn_over (struct World * world, char action) {
+// Record action in game record file, increment turn and move enemy.
+ if (1 == world->interactive) {
+ FILE * file = fopen("record", "a");
+ fputc(action, file);
+ fclose(file); }
world->turn++;
rrand(1, world->seed * world->turn);
struct Monster * monster;
if (yx_uint16_cmp (t, world->player->pos)) {
update_log (world, "\nThe monster hits you.");
return; }
- char met_monster = 0;
struct Monster * other_monster;
for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) {
if (other_monster == monster)
continue;
if (yx_uint16_cmp (t, other_monster->pos)) {
- met_monster = 1;
- break; } }
- if (met_monster)
- update_log (world, "\nMonster hits monster.");
- else if (0 == met_monster && is_passable(world->map, t.y, t.x))
+ update_log (world, "\nMonster hits monster.");
+ return; } }
+ if (is_passable(world->map, t.y, t.x))
monster->pos = t; }
void move_player (struct World * world, char d) {
// Move player in direction d, increment turn counter and update log.
- static char prev = 0;
- char success = 0;
- char * dir;
struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos);
struct Monster * monster;
for (monster = world->monster; monster != 0; monster = monster->next)
if (yx_uint16_cmp (t, monster->pos)) {
- success = 2;
- break; }
- if (2 != success && is_passable(world->map, t.y, t.x)) {
- success = 1;
- world->player->pos = t; }
- if (success * d == prev)
- update_log (world, ".");
- else {
- if (2 == success)
update_log (world, "\nYou hit the monster.");
- else {
- if (NORTH == d) dir = "north";
- else if (EAST == d) dir = "east" ;
- else if (SOUTH == d) dir = "south";
- else if (WEST == d) dir = "west" ;
- char * msg = calloc(25, sizeof(char));
- char * msg_content = "You fail to move";
- if (1 == success)
- msg_content = "You move";
- sprintf(msg, "\n%s %s.", msg_content, dir);
- update_log (world, msg);
- free(msg); } }
- prev = success * d;
- if (1 == world->interactive)
- record_action(d);
- next_turn (world); }
+ turn_over (world, d);
+ return; }
+ char * msg = calloc(25, sizeof(char));
+ char * msg_content = "You fail to move";
+ char * dir;
+ if (NORTH == d) dir = "north";
+ else if (EAST == d) dir = "east" ;
+ else if (SOUTH == d) dir = "south";
+ else if (WEST == d) dir = "west" ;
+ if (is_passable(world->map, t.y, t.x)) {
+ msg_content = "You move";
+ world->player->pos = t; }
+ sprintf(msg, "\n%s %s.", msg_content, dir);
+ update_log (world, msg);
+ free(msg);
+ turn_over (world, d); }
void player_wait (struct World * world) {
// Make player wait one turn.
- if (1 == world->interactive)
- record_action(0);
- next_turn (world);
- update_log (world, "\nYou wait."); }
+ update_log (world, "\nYou wait.");
+ turn_over (world, 0); }
void toggle_window (struct WinMeta * win_meta, struct Win * win) {
// Toggle display of window win.