#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "map.h" /* yx_to_map_pos() */
-#include "map_objects.h" /* MapObj */
+#include "things.h" /* Thing */
#include "yx_uint8.h" /* yx_uint8 */
#include "world.h" /* global world */
-extern uint8_t * build_fov_map(struct MapObj * eye)
+extern uint8_t * build_fov_map(struct Thing * eye)
{
char * f_name = "build_fov_map()";
uint8_t radius = 2 * world.map.length;