/* src/server/init.c */
+#define _POSIX_C_SOURCE 2 /* getopt(), optarg */
#include "init.h"
#include <errno.h> /* global errno, EEXIST */
#include <stddef.h> /* NULL */
#include <stdint.h> /* uint32_t */
-#include <stdio.h> /* sprintf(), fflush() */
-#include <stdlib.h> /* exit(), free() */
-#include <string.h> /* atoi(), strlen() */
+#include <stdio.h> /* FILE, sprintf(), fflush() */
+#include <stdlib.h> /* exit(), free(), atoi() */
+#include <string.h> /* strlen() */
#include <sys/stat.h> /* mkdir() */
#include <sys/types.h> /* defines pid_t, time_t */
#include <time.h> /* time() */
#include "../common/rexit.h" /* exit_err() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
-#include "map_object_actions.h" /* init_map_object_actions() */
-#include "map_objects.h" /* free_map_objects(), add_map_objects(),
- * init_map_object_defs()
- */
+#include "field_of_view.h" /* build_fov_map() */
#include "map.h" /* init_map() */
-#include "rrand.h" /* rrand() */
+#include "things.h" /* Thing, ThingType, free_things(), add_things(),
+ * get_player()
+ */
#include "run.h" /* obey_msg(), io_loop() */
#include "world.h" /* global world */
-extern void init_map_and_map_objects_configs()
-{
- world.map.size.x = 64;
- world.map.size.y = 64;
- world.map.dist_orthogonal = 5;
- world.map.dist_diagonal = 7;
- char * err_mod = "No map object definitions file.";
- char * err_moa = "No map object actions file.";
- exit_err(access(world.path_map_obj_defs, F_OK), err_mod);
- exit_err(access(world.path_map_obj_acts, F_OK), err_moa);
- init_map_object_defs();
- init_map_object_actions();
-}
-
-
-
extern void setup_server_io()
{
char * f_name = "setup_server_io()";
{
char * f_name = "remake_world()";
free(world.log);
- world.log = NULL; /* map_object_action.c's update_log() checks for this. */
+ world.log = NULL; /* thing_actions.c's update_log() checks for this. */
world.seed = seed;
- world.map_obj_count = 0;
+ world.thing_count = 0;
free(world.map.cells);
- free_map_objects(world.map_objs);
+ free_things(world.things);
world.last_update_turn = 0;
init_map();
- add_map_objects(0, 1);
- add_map_objects(1, 1 + rrand() % 27);
- add_map_objects(2, 1 + rrand() % 9);
- add_map_objects(3, 1 + rrand() % 3);
- add_map_objects(4, 1 + rrand() % 3);
- add_map_objects(5, 1 + rrand() % 3);
- set_cleanup_flag(CLEANUP_MAP_OBJECTS);
+ struct ThingType * tt;
+ for (tt = world.thing_types; NULL != tt; tt = tt->next)
+ {
+ if (world.player_type == tt->id)
+ {
+ add_things(tt->id, tt->start_n);
+ break;
+ }
+ }
+ for (tt = world.thing_types; NULL != tt; tt = tt->next)
+ {
+ if (world.player_type != tt->id)
+ {
+ add_things(tt->id, tt->start_n);
+ }
+ }
+ set_cleanup_flag(CLEANUP_THINGS);
+ struct Thing * t;
+ for (t = world.things; NULL != t; t = t->next)
+ {
+ t->fov_map = t->lifepoints ? build_fov_map(t) : NULL;
+ }
if (world.turn)
{
exit_trouble(unlink(world.path_record), f_name, "unlink()");