+/* windows.c */
+
#include "windows.h"
-#include <stdint.h>
-#include <ncurses.h>
-#include <stdlib.h>
-#include <string.h>
-
-struct Corners {
- struct yx_uint16 tl;
- struct yx_uint16 tr;
- struct yx_uint16 bl;
- struct yx_uint16 br; };
-
-static void refit_pad (struct WinMeta *);
-static void place_win (struct WinMeta *, struct Win *);
-static void update_wins (struct WinMeta *, struct Win *);
-static void destroy_win (struct Win *);
-static void draw_wins_borders (struct Win *, struct Win *, struct Corners *, uint16_t);
-static void draw_win_borders (struct Win *, char);
-static void draw_wins (struct Win *);
-
-extern struct WinMeta init_win_meta (WINDOW * screen) {
-// Create and populate WinMeta struct with sane default values.
- struct WinMeta wmeta;
- wmeta.screen = screen;
- wmeta.pad.size.y = getmaxy(screen);
- wmeta.pad.size.x = getmaxx(screen);
- wmeta.chain_start = 0;
- wmeta.chain_end = 0;
- wmeta.pad_offset = 0;
- wmeta.pad.curses_win = newpad(wmeta.pad.size.y, 1);
- wmeta.active = 0;
- return wmeta; }
-
-extern struct Win init_win (struct WinMeta * wmeta, char * title, void * data, void * func) {
-// Create and populate Win struct with sane default values.
- struct Win w;
- w.prev = 0;
- w.next = 0;
- w.frame.curses_win = 0;
- w.title = title;
- w.frame.size.x = 20;
- w.frame.size.y = wmeta->pad.size.y - 1;
- w.data = data;
- w.draw = func;
- return w; }
-
-extern void append_win (struct WinMeta * wmeta, struct Win * w) {
-// Append win to window chain. Set active, if first window. Update geometry of windows from new window on.
- if (0 != wmeta->chain_start) {
- w->prev = wmeta->chain_end;
- wmeta->chain_end->next = w; }
- else {
- wmeta->active = w;
- wmeta->chain_start = w; }
- wmeta->chain_end = w;
- update_wins(wmeta, w); }
-
-static void refit_pad (struct WinMeta * wmeta) {
-// Fit pad width to minimum width demanded by current windows' geometries.
- uint16_t lastwincol = 0;
- struct Win * w_p = wmeta->chain_start;
- while (w_p != 0) {
- if (w_p->start.x + w_p->frame.size.x > lastwincol + 1)
- lastwincol = w_p->start.x + w_p->frame.size.x - 1;
- w_p = w_p->next; }
- if (getmaxx(wmeta->pad.curses_win) != lastwincol)
- wresize(wmeta->pad.curses_win, getmaxy(wmeta->pad.curses_win), lastwincol + 2); }
-
-extern void suspend_win (struct WinMeta * wmeta, struct Win * w) {
-// Destroy win, suspend from chain. Update geometry of following rows and pad, as well as activity selection.
- destroy_win(w);
- if (wmeta->chain_start != w) // Give win's position in the chain to element next to it in the chain.
- w->prev->next = w->next;
- else
- wmeta->chain_start = w->next;
- char pad_refitted = 0;
- if (wmeta->chain_end != w) { // Let chain element next to win know its new predecessor.
- w->next->prev = w->prev;
- if (wmeta->active == w) // If win was active, shift active window pointer to
- wmeta->active = w->next; // the next chain element, if that is a window ...
- update_wins(wmeta, w->next);
- pad_refitted = 1; }
- else {
- wmeta->chain_end = w->prev;
- if (wmeta->active == w) // ... or else to the previous element.
- wmeta->active = w->prev; }
- w->prev = 0;
- w->next = 0;
- if (0 == pad_refitted) // Refit pad if necessary.
- refit_pad(wmeta); }
-
-static void place_win (struct WinMeta * wmeta, struct Win * w) {
-// Based on position and sizes of previous window, find fitting place for current window.
- w->start.x = 0; // if window is first in chain, place it on top-left corner
- w->start.y = 1;
- if (0 != w->prev) {
- struct Win * w_top = w->prev;
- while (w_top->start.y != 1)
- w_top = w_top->prev; // else, default to placing window in new top
- w->start.x = w_top->start.x + w_top->frame.size.x + 1; // column to the right of the last one
- uint16_t w_prev_maxy = w->prev->start.y + getmaxy(w->prev->frame.curses_win);
- if (w->frame.size.x <= w->prev->frame.size.x && w->frame.size.y < wmeta->pad.size.y - w_prev_maxy) {
- w->start.x = w->prev->start.x; // place window below previous window if it fits
- w->start.y = w_prev_maxy + 1; } // vertically and is not wider than its predecessor
- else {
- struct Win * w_up = w->prev;
- struct Win * w_upup = w_up;
- uint16_t widthdiff;
- while (w_up != w_top) {
- w_upup = w_up->prev;
- while (1) {
- if (w_up->start.y != w_upup->start.y)
- break;
- w_upup = w_upup->prev; }
- w_prev_maxy = w_upup->start.y + getmaxy(w_upup->frame.curses_win);
- widthdiff = (w_upup->start.x + w_upup->frame.size.x) - (w_up->start.x + w_up->frame.size.x);
- if (w->frame.size.y < wmeta->pad.size.y - w_prev_maxy && w->frame.size.x < widthdiff) {
- w->start.x = w_up->start.x + w_up->frame.size.x + 1 ; // else try to open new sub column under
- w->start.y = w_prev_maxy + 1; // last window below which enough space remains
- break; }
- w_up = w_upup; } } } }
-
-static void update_wins (struct WinMeta * wmeta, struct Win * w) {
-// Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad.
- if (0 != w->frame.curses_win)
- destroy_win (w);
- place_win(wmeta, w);
- refit_pad(wmeta);
- w->frame.curses_win=subpad(wmeta->pad.curses_win, w->frame.size.y, w->frame.size.x, w->start.y, w->start.x);
- if (0 != w->next)
- update_wins (wmeta, w->next); }
-
-static void destroy_win (struct Win * w) {
-// Delete window.
- delwin(w->frame.curses_win);
- w->frame.curses_win = 0; }
-
-static void draw_win_borders (struct Win * w, char active) {
-// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
- uint16_t y, x;
- for (y = w->start.y; y <= w->start.y + w->frame.size.y; y++) {
- mvwaddch(wgetparent(w->frame.curses_win), y, w->start.x - 1, '|');
- mvwaddch(wgetparent(w->frame.curses_win), y, w->start.x + w->frame.size.x, '|'); }
- for (x = w->start.x; x <= w->start.x + w->frame.size.x; x++) {
- mvwaddch(wgetparent(w->frame.curses_win), w->start.y - 1, x, '-');
- mvwaddch(wgetparent(w->frame.curses_win), w->start.y + w->frame.size.y, x, '-'); }
- char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
- if (w->frame.size.x >= min_title_length_visible) {
- uint16_t title_offset = 0;
- if (w->frame.size.x > strlen(w->title) + 2)
- title_offset = (w->frame.size.x - (strlen(w->title) + 2)) / 2; // + 2 is for decoration
- uint16_t length_visible = strnlen(w->title, w->frame.size.x - 2);
- char title[length_visible + 3];
- char decoration = ' ';
- if (1 == active)
- decoration = '$';
- memcpy(title + 1, w->title, length_visible);
- title[0] = title[length_visible + 1] = decoration;
- title[length_visible + 2] = '\0';
- mvwaddstr(wgetparent(w->frame.curses_win), w->start.y - 1, w->start.x + title_offset, title); } }
-
-static void draw_wins_borders (struct Win * w, struct Win * w_active, struct Corners * corners, uint16_t i) {
-// Call draw_win_borders() for all windows in chain from win on. Save current window's border corners.
- char active = 0;
- if (w == w_active)
- active = 1;
- draw_win_borders(w, active);
- corners[i].tl.y = w->start.y - 1;
- corners[i].tl.x = w->start.x - 1;
- corners[i].tr.y = w->start.y - 1;
- corners[i].tr.x = w->start.x + w->frame.size.x;
- corners[i].bl.y = w->start.y + w->frame.size.y;
- corners[i].bl.x = w->start.x - 1;
- corners[i].br.y = w->start.y + w->frame.size.y;
- corners[i].br.x = w->start.x + w->frame.size.x;
- if (0 != w->next) {
- draw_wins_borders (w->next, w_active, corners, i + 1); } }
-
-static void draw_wins (struct Win * w) {
-// Draw contents of all windows in window chain from win on.
- w->draw(w);
- if (0 != w->next) {
- draw_wins (w->next); } }
-
-extern void draw_scroll_hint (struct Frame * frame, uint16_t pos, uint32_t dist, char dir) {
-// Draw scroll hint into frame at pos (row or col dependend on dir), mark distance of dist cells into dir.
- char more[] = "more";
- char unit_cols[] = "columns";
- char unit_rows[] = "lines";
- uint16_t dsc_space = frame->size.x;
- char * unit = unit_rows;
- if ('<' == dir || '>' == dir) {
- dsc_space = frame->size.y;
- unit = unit_cols; }
- char * scrolldsc = malloc((4 * sizeof(char)) + strlen(more) + strlen(unit) + 10); // 10 = uint32 max strlen
- sprintf(scrolldsc, " %d %s %s ", dist, more, unit);
- char offset = 1, q;
- if (dsc_space > strlen(scrolldsc) + 1)
- offset = (dsc_space - strlen(scrolldsc)) / 2;
- chtype symbol;
- for (q = 0; q < dsc_space; q++) {
- if (q >= offset && q < strlen(scrolldsc) + offset)
- symbol = scrolldsc[q - offset] | A_REVERSE;
+#include <stdint.h> /* for uint16_t, uint32_t */
+#include <ncurses.h> /* for typedefs WINDOW, chtype, wresize(), getmaxx(), */
+ /* getmaxy(), supbad(), delwin(), mvwaddch(), */
+ /* mvwaddstr(), newpad(), wnoutrefres(), erase(), */
+ /* werase(), pnoutrefresh(), doupdate() */
+#include <stdlib.h> /* for malloc(), free() */
+#include <string.h> /* for strlen(), strnlen(), memcpy() */
+#include "yx_uint16.h" /* for yx_uint16 coordinates */
+
+
+
+/* Fit virtual screen's width to minimum width demanded by current windows'
+ * geometries.
+ */
+static void refit_pad(struct WinMeta * wmeta);
+
+
+
+/* Update geometry (sizes, positions) of window "w" and its successors in the
+ * window chain. For the positioning algorithm place_win() is used.
+ */
+static void update_wins(struct WinMeta * wmeta, struct Win * w);
+static void place_win(struct WinMeta * wmeta, struct Win * w);
+
+
+
+/* Destroy window "w"'s ncurses window (and set w.Frame.curses_win to 0). */
+static void destroy_win(struct Win * w);
+
+
+
+/* Draw contents of all windows in window chain from window "w" onwards. */
+static void draw_wins(struct Win * w);
+
+
+
+/* draw_win_borderlines() draws the vertical and horizontal borders of window
+ * "w" sans corners into the virtual screen "pad", and draws the top border
+ * line as the windows' title bar (highlighted if the window is described
+ * active by "active" being set). draw_wins_borderlines().
+ *
+ * draw_wins_borderlines() calls draw_win_borderlines() recursively on all
+ * windows from "w" on. "w_active" is a pointer to the one window that
+ * draw_win_borderlines() is supposed to handle as the active window.
+ *
+ * Finally, draw_wins_bordercorners draws into "pad" the borders of window "w"
+ * and all its successors.
+ */
+static void draw_win_borderlines(struct Win * w, char active, WINDOW * pad);
+static void draw_wins_borderlines(struct Win * w, struct Win * w_active,
+ WINDOW * pad);
+static void draw_wins_bordercorners(struct Win * w, WINDOW * pad);
+
+
+
+static void refit_pad(struct WinMeta * wmeta)
+{
+ /* Determine rightmost window column. */
+ uint16_t lastwincol = 0;
+ struct Win * w_p = wmeta->chain_start;
+ while (w_p != 0)
+ {
+ if (w_p->start.x + w_p->frame.size.x > lastwincol + 1)
+ {
+ lastwincol = w_p->start.x + w_p->frame.size.x - 1;
+ }
+ w_p = w_p->next;
+ }
+
+ /* Only resize the pad if the rightmost window column has changed. */
+ if (getmaxx(wmeta->padframe.curses_win) != lastwincol)
+ {
+ wresize(wmeta->padframe.curses_win,
+ getmaxy(wmeta->padframe.curses_win), lastwincol + 2);
+ }
+}
+
+
+
+static void update_wins(struct WinMeta * wmeta, struct Win * w)
+{
+ if (0 != w->frame.curses_win)
+ {
+ destroy_win(w);
+ }
+ place_win(wmeta, w);
+ refit_pad(wmeta);
+ w->frame.curses_win = subpad(wmeta->padframe.curses_win,
+ w->frame.size.y, w->frame.size.x,
+ w->start.y, w->start.x);
+ if (0 != w->next)
+ {
+ update_wins(wmeta, w->next);
+ }
+}
+
+
+
+static void place_win(struct WinMeta * wmeta, struct Win * w)
+{
+ /* First window goes into the upper-left corner. */
+ w->start.x = 0;
+ w->start.y = 1; /* Leave space for title bar. */
+ if (0 != w->prev)
+ {
+
+ /* Non-first window fallbacks to: fit rightwards of rightmost border. */
+ struct Win * w_top = w->prev;
+ while (w_top->start.y != 1)
+ {
+ w_top = w_top->prev;
+ }
+ w->start.x = w_top->start.x + w_top->frame.size.x + 1;
+
+ /* Fit window below its predecessor if that one directly thrones over
+ * empty space wide and high enough.
+ */
+ uint16_t w_prev_maxy = w->prev->start.y
+ + getmaxy(w->prev->frame.curses_win);
+ if ( w->frame.size.x <= w->prev->frame.size.x
+ && w->frame.size.y < wmeta->padframe.size.y - w_prev_maxy)
+ {
+ w->start.x = w->prev->start.x;
+ w->start.y = w_prev_maxy + 1;
+ }
+
+ /* Failing that, try to open a new sub column below the nearest
+ * predecessor window that thrones over enough empty space.
+ */
+ else
+ {
+ struct Win * w_up = w->prev;
+ struct Win * w_upup = w_up;
+ uint16_t widthdiff;
+ while (w_up != w_top)
+ {
+ w_upup = w_up->prev;
+ while (1)
+ {
+ if (w_up->start.y != w_upup->start.y)
+ {
+ break;
+ }
+ w_upup = w_upup->prev;
+ }
+ w_prev_maxy = w_upup->start.y
+ + getmaxy(w_upup->frame.curses_win);
+ widthdiff = (w_upup->start.x + w_upup->frame.size.x)
+ - (w_up->start.x + w_up->frame.size.x);
+ if ( w->frame.size.y < wmeta->padframe.size.y - w_prev_maxy
+ && w->frame.size.x < widthdiff)
+ {
+ w->start.x = w_up->start.x + w_up->frame.size.x + 1 ;
+ w->start.y = w_prev_maxy + 1;
+ break;
+ }
+ w_up = w_upup;
+ }
+ }
+ }
+}
+
+
+
+static void destroy_win (struct Win * w)
+{
+ delwin(w->frame.curses_win);
+ w->frame.curses_win = 0;
+}
+
+
+
+static void draw_wins (struct Win * w)
+{
+ w->draw(w);
+ if (0 != w->next)
+ {
+ draw_wins(w->next);
+ }
+}
+
+
+
+static void draw_win_borderlines(struct Win * w, char active, WINDOW * pad)
+{
+ /* Draw vertical and horizontal border lines. */
+ uint16_t y, x;
+ for (y = w->start.y; y <= w->start.y + w->frame.size.y; y++)
+ {
+ mvwaddch(pad, y, w->start.x - 1, '|');
+ mvwaddch(pad, y, w->start.x + w->frame.size.x, '|');
+ }
+ for (x = w->start.x; x <= w->start.x + w->frame.size.x; x++)
+ {
+ mvwaddch(pad, w->start.y - 1, x, '-');
+ mvwaddch(pad, w->start.y + w->frame.size.y, x, '-');
+ }
+
+ /* Draw as much as possible of the title into center of top border line. */
+ char min_title_length_visible = 3; /* min. 1 char + 2 padding/decoration */
+ if (w->frame.size.x >= min_title_length_visible)
+ {
+ uint16_t title_offset = 0;
+ if (w->frame.size.x > strlen(w->title) + 2)
+ {
+ title_offset = (w->frame.size.x - (strlen(w->title) + 2)) / 2;
+ } /* +2 is for padding/decoration */
+ uint16_t length_visible = strnlen(w->title, w->frame.size.x - 2);
+ char title[length_visible + 3];
+ char decoration = ' ';
+ if (1 == active)
+ {
+ decoration = '$';
+ }
+ memcpy(title + 1, w->title, length_visible);
+ title[0] = title[length_visible + 1] = decoration;
+ title[length_visible + 2] = '\0';
+ mvwaddstr(pad, w->start.y - 1, w->start.x + title_offset, title);
+ }
+}
+
+
+
+static void draw_wins_borderlines(struct Win * w, struct Win * w_active,
+ WINDOW * pad)
+{
+ char active = 0;
+ if (w == w_active)
+ {
+ active = 1;
+ }
+ draw_win_borderlines(w, active, pad);
+ if (0 != w->next)
+ {
+ draw_wins_borderlines(w->next, w_active, pad);
+ }
+}
+
+
+
+static void draw_wins_bordercorners(struct Win * w, WINDOW * pad)
+{
+ mvwaddch(pad, w->start.y - 1, w->start.x - 1, '+');
+ mvwaddch(pad, w->start.y - 1, w->start.x + w->frame.size.x, '+');
+ mvwaddch(pad, w->start.y + w->frame.size.y, w->start.x - 1, '+');
+ mvwaddch(pad,
+ w->start.y + w->frame.size.y, w->start.x + w->frame.size.x, '+');
+ if (0 != w->next)
+ {
+ draw_wins_bordercorners(w->next, pad);
+ }
+}
+
+
+
+extern struct WinMeta init_win_meta(WINDOW * screen)
+{
+ struct WinMeta wmeta;
+ wmeta.screen = screen;
+ wmeta.padframe.size.y = getmaxy(screen);
+ wmeta.padframe.size.x = getmaxx(screen);
+ wmeta.chain_start = 0;
+ wmeta.chain_end = 0;
+ wmeta.pad_offset = 0;
+ wmeta.padframe.curses_win = newpad(wmeta.padframe.size.y, 1);
+ wmeta.active = 0;
+ return wmeta;
+}
+
+
+
+extern struct Win init_win(struct WinMeta * wmeta, char * title,
+ uint16_t height, uint16_t width,
+ void * data, void * func)
+{
+ struct Win w;
+ w.prev = 0;
+ w.next = 0;
+ w.frame.curses_win = 0;
+ w.title = title;
+ w.data = data;
+ w.draw = func;
+ if (width > 0)
+ {
+ w.frame.size.x = width;
+ }
else
- symbol = dir | A_REVERSE;
- if ('<' == dir || '>' == dir)
- mvwaddch(frame->curses_win, q, pos, symbol);
+ {
+ w.frame.size.x = 1;
+ }
+ if (height > 0 && height <= wmeta->padframe.size.y - 1)
+ {
+ w.frame.size.y = height;
+ }
+ else
+ {
+ w.frame.size.y = wmeta->padframe.size.y - 1;
+ }
+ return w;
+}
+
+
+
+extern void append_win(struct WinMeta * wmeta, struct Win * w)
+{
+ if (0 != wmeta->chain_start)
+ {
+ w->prev = wmeta->chain_end;
+ wmeta->chain_end->next = w;
+ }
else
- mvwaddch(frame->curses_win, pos, q, symbol); }
- free(scrolldsc); }
-
-extern void draw_all_wins (struct WinMeta * wmeta) {
-// Draw pad with all windows and their borders, plus scrolling hints.
- erase();
- wnoutrefresh(wmeta->screen);
- werase(wmeta->pad.curses_win);
- if (wmeta->chain_start) {
- uint16_t n_wins = 1, i;
- struct Win * win_p = wmeta->chain_start;
- while (0 != win_p->next) {
- win_p = win_p->next;
- n_wins++; }
- struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins);
- draw_wins (wmeta->chain_start);
- draw_wins_borders (wmeta->chain_start, wmeta->active, all_corners, 0);
- for (i = 0; i < n_wins; i++) {
- mvwaddch(wmeta->pad.curses_win, all_corners[i].tl.y, all_corners[i].tl.x, '+');
- mvwaddch(wmeta->pad.curses_win, all_corners[i].tr.y, all_corners[i].tr.x, '+');
- mvwaddch(wmeta->pad.curses_win, all_corners[i].bl.y, all_corners[i].bl.x, '+');
- mvwaddch(wmeta->pad.curses_win, all_corners[i].br.y, all_corners[i].br.x, '+'); }
- free(all_corners);
- if (wmeta->pad_offset > 0)
- draw_scroll_hint(&wmeta->pad, wmeta->pad_offset, wmeta->pad_offset + 1, '<');
- if (wmeta->pad_offset + wmeta->pad.size.x < getmaxx(wmeta->pad.curses_win) - 1)
- draw_scroll_hint(&wmeta->pad, wmeta->pad_offset + wmeta->pad.size.x - 1,
- getmaxx(wmeta->pad.curses_win) - (wmeta->pad_offset + wmeta->pad.size.x), '>');
- pnoutrefresh(wmeta->pad.curses_win, 0, wmeta->pad_offset, 0, 0, wmeta->pad.size.y, wmeta->pad.size.x-1); }
- doupdate(); }
-
-extern void resize_active_win (struct WinMeta * wmeta, struct yx_uint16 size) {
-// Grow or shrink currently active window. Correct its geometry and that of its followers.
- if (0 != wmeta->active && size.x > 0 && size.y > 0 && size.y < wmeta->pad.size.y) {
- wmeta->active->frame.size = size;
- update_wins(wmeta, wmeta->chain_start); } }
-
-extern void cycle_active_win (struct WinMeta * wmeta, char dir) {
-// Cycle active window selection forwards (dir = 'n') or backwards.
- if (0 != wmeta->active) {
- if ('n' == dir) {
- if (wmeta->active->next != 0)
- wmeta->active = wmeta->active->next;
- else
- wmeta->active = wmeta->chain_start; }
- else {
- if (wmeta->active->prev != 0)
- wmeta->active = wmeta->active->prev;
- else
- wmeta->active = wmeta->chain_end; } } }
-
-extern void shift_active_win (struct WinMeta * wmeta, char dir) {
-// Move active window forward/backward in window chain. If jumping beyond start/end, move to other chain end.
- if (0 != wmeta->active && wmeta->chain_start != wmeta->chain_end && (dir == 'f' || dir == 'b')) {
- struct Win * w_shift = wmeta->active, * w_p, * w_p_next;
- char wrap = 0;
- if ((dir == 'f' && w_shift == wmeta->chain_end) || (dir == 'b' && w_shift == wmeta->chain_start))
- wrap = 1;
- uint16_t i, i_max;
- for (i_max = 1, w_p = wmeta->chain_start; w_p != wmeta->chain_end; i_max++)
- w_p = w_p->next;
- struct Win ** wins = malloc(i_max * sizeof(struct Win *));
- for (i = 0, w_p = wmeta->chain_start; i < i_max; i++) {
- w_p_next = w_p->next;
- suspend_win(wmeta, w_p);
- wins[i] = w_p;
- w_p = w_p_next; }
- if (wrap)
- if (dir == 'f') {
- append_win(wmeta, w_shift);
- for (i = 0; i < i_max - 1; i++)
- append_win(wmeta, wins[i]); }
- else {
- for (i = 1; i < i_max; i++)
- append_win(wmeta, wins[i]);
- append_win(wmeta, w_shift); }
+ {
+ wmeta->active = w;
+ wmeta->chain_start = w;
+ }
+ wmeta->chain_end = w;
+ update_wins(wmeta, w);
+}
+
+
+
+extern void suspend_win(struct WinMeta * wmeta, struct Win * w)
+{
+ destroy_win(w);
+
+ if (wmeta->chain_start != w)
+ {
+ w->prev->next = w->next;
+ }
else
- for (i = 0; i < i_max; i++)
- if ((dir == 'f' && w_shift == wins[i]) || (dir == 'b' && w_shift == wins[i+1])) {
- append_win(wmeta, wins[i+1]);
- append_win(wmeta, wins[i]);
- i++; }
+ {
+ wmeta->chain_start = w->next;
+ }
+ char pad_refitted = 0;
+ if (wmeta->chain_end != w)
+ {
+ w->next->prev = w->prev;
+ if (wmeta->active == w)
+ {
+ wmeta->active = w->next;
+ }
+ update_wins(wmeta, w->next); /* Positioning of successor windows may */
+ pad_refitted = 1; /* be affected / need correction. Note */
+ } /* that update_wins() already refits the */
+ else /* pad, voiding later need for that. */
+ {
+ wmeta->chain_end = w->prev;
+ if (wmeta->active == w)
+ {
+ wmeta->active = w->prev;
+ }
+ }
+
+ w->prev = 0;
+ w->next = 0;
+
+ if (0 == pad_refitted)
+ {
+ refit_pad(wmeta);
+ }
+}
+
+
+
+extern void reset_pad_offset(struct WinMeta * wmeta, uint16_t new_offset)
+{
+ if (new_offset >= 0
+ && (new_offset < wmeta->pad_offset
+ || new_offset + wmeta->padframe.size.x
+ < getmaxx(wmeta->padframe.curses_win)))
+ {
+ wmeta->pad_offset = new_offset;
+ }
+}
+
+
+
+extern void resize_active_win(struct WinMeta * wmeta, struct yx_uint16 size)
+{
+ if (0 != wmeta->active
+ && size.x > 0 && size.y > 0
+ && size.y < wmeta->padframe.size.y)
+ {
+ wmeta->active->frame.size = size;
+ update_wins(wmeta, wmeta->chain_start); /* Positioning of successor */
+ } /* windows may be affected. */
+}
+
+
+
+extern void cycle_active_win(struct WinMeta * wmeta, char dir)
+{
+ if (0 != wmeta->active)
+ {
+ if ('n' == dir)
+ {
+ if (wmeta->active->next != 0)
+ {
+ wmeta->active = wmeta->active->next;
+ }
+ else
+ {
+ wmeta->active = wmeta->chain_start;
+ }
+ }
else
- append_win(wmeta, wins[i]);
- free(wins);
- wmeta->active = w_shift; } }
-
-extern void reset_pad_offset(struct WinMeta * wmeta, uint16_t new_offset) {
-// Apply new_offset to windows pad, if it proves to be sane.
- if (new_offset >= 0
- && (new_offset < wmeta->pad_offset || new_offset + wmeta->pad.size.x < getmaxx(wmeta->pad.curses_win)))
- wmeta->pad_offset = new_offset; }
+ {
+ if (wmeta->active->prev != 0)
+ {
+ wmeta->active = wmeta->active->prev;
+ }
+ else
+ {
+ wmeta->active = wmeta->chain_end;
+ }
+ }
+ }
+}
+
+
+
+extern void shift_active_win(struct WinMeta * wmeta, char dir)
+{
+ if (0 != wmeta->active /* No shifting with less */
+ && wmeta->chain_start != wmeta->chain_end /* than one window visible. */
+ && (dir == 'f' || dir == 'b'))
+ {
+ struct Win * w_shift = wmeta->active, * w_p, * w_p_next;
+
+ /* Check if shifting will lead to wrapping. */
+ char wrap = 0;
+ if ( (dir == 'f' && w_shift == wmeta->chain_end)
+ || (dir == 'b' && w_shift == wmeta->chain_start))
+ {
+ wrap = 1;
+ }
+
+ /* Suspend all visible windows, remember their order in wins[]. */
+ uint16_t i, i_max;
+ for (w_p = wmeta->chain_start, i_max = 1;
+ w_p != wmeta->chain_end;
+ w_p = w_p->next)
+ {
+ i_max++;
+ }
+ struct Win ** wins = malloc(i_max * sizeof(struct Win *));
+ for (i = 0, w_p = wmeta->chain_start;
+ i < i_max;
+ i++)
+ {
+ w_p_next = w_p->next;
+ suspend_win(wmeta, w_p);
+ wins[i] = w_p;
+ w_p = w_p_next;
+ }
+
+ /* Re-append all previously visible windows in the new order. */
+ if (wrap)
+ {
+ if (dir == 'f')
+ {
+ append_win(wmeta, w_shift);
+ for (i = 0; i < i_max - 1; i++)
+ {
+ append_win(wmeta, wins[i]);
+ }
+ }
+ else
+ {
+ for (i = 1; i < i_max; i++)
+ {
+ append_win(wmeta, wins[i]);
+ }
+ append_win(wmeta, w_shift);
+ }
+ }
+ else
+ {
+ for (i = 0; i < i_max; i++)
+ {
+ if ( (dir == 'f' && w_shift == wins[i])
+ || (dir == 'b' && w_shift == wins[i+1]))
+ {
+ append_win(wmeta, wins[i+1]);
+ append_win(wmeta, wins[i]);
+ i++;
+ }
+ else
+ {
+ append_win(wmeta, wins[i]);
+ }
+ }
+ }
+ free(wins);
+
+ wmeta->active = w_shift; /* Otherwise lastly appended win is active. */
+ }
+}
+
+
+
+extern void draw_all_wins(struct WinMeta * wmeta)
+{
+ /* Empty everything before filling it a-new. */
+ erase();
+ wnoutrefresh(wmeta->screen);
+ werase(wmeta->padframe.curses_win);
+ if (wmeta->chain_start)
+ {
+
+ /* Draw windows' contents first, then their borders. */
+ draw_wins(wmeta->chain_start);
+ draw_wins_borderlines(wmeta->chain_start, wmeta->active,
+ wmeta->padframe.curses_win);
+ draw_wins_bordercorners(wmeta->chain_start, wmeta->padframe.curses_win);
+
+ /* Draw virtual screen scroll hints. */
+ if (wmeta->pad_offset > 0)
+ {
+ draw_scroll_hint(&wmeta->padframe,
+ wmeta->pad_offset, wmeta->pad_offset + 1, '<');
+ }
+ if (wmeta->pad_offset + wmeta->padframe.size.x
+ < getmaxx(wmeta->padframe.curses_win) - 1)
+ {
+ draw_scroll_hint(&wmeta->padframe,
+ wmeta->pad_offset + wmeta->padframe.size.x - 1,
+ getmaxx(wmeta->padframe.curses_win)
+ - (wmeta->pad_offset + wmeta->padframe.size.x),
+ '>');
+ }
+
+ /* Write virtual screen segment to be shown on physical screen into */
+ /* ncurses screen buffer. */
+ pnoutrefresh(wmeta->padframe.curses_win, 0, wmeta->pad_offset, 0, 0,
+ wmeta->padframe.size.y, wmeta->padframe.size.x-1);
+ }
+
+ /* Only at the end write accumulated changes to the physical screen. */
+ doupdate();
+}
+
+
+
+extern void draw_scroll_hint(struct Frame * frame, uint16_t pos, uint32_t dist,
+ char dir)
+{
+ /* Decide on alignment (vertical/horizontal?), thereby scroll hint text. */
+ char * more = "more";
+ char * unit_cols = "columns";
+ char * unit_rows = "lines";
+ uint16_t dsc_space = frame->size.x;
+ char * unit = unit_rows;
+ if ('<' == dir || '>' == dir)
+ {
+ dsc_space = frame->size.y;
+ unit = unit_cols;
+ }
+ char * scrolldsc = malloc((4 * sizeof(char)) + strlen(more) + strlen(unit)
+ + 10); /* 10 = uint32 max strlen */
+ sprintf(scrolldsc, " %d %s %s ", dist, more, unit);
+
+ /* Decide on offset of the description text inside the scroll hint line. */
+ char offset = 1, q;
+ if (dsc_space > strlen(scrolldsc) + 1)
+ {
+ offset = (dsc_space - strlen(scrolldsc)) / 2;
+ }
+
+ /* Draw scroll hint line as dir symbols bracketing description text. */
+ chtype symbol;
+ for (q = 0; q < dsc_space; q++)
+ {
+ if (q >= offset && q < strlen(scrolldsc) + offset)
+ {
+ symbol = scrolldsc[q - offset] | A_REVERSE;
+ }
+ else
+ {
+ symbol = dir | A_REVERSE;
+ }
+ if ('<' == dir || '>' == dir)
+ {
+ mvwaddch(frame->curses_win, q, pos, symbol);
+ }
+ else
+ {
+ mvwaddch(frame->curses_win, pos, q, symbol);
+ }
+ }
+
+ free(scrolldsc);
+}