// Create and populate WinMeta struct with sane default values.
struct WinMeta win_meta;
win_meta.screen = screen;
- win_meta.height = screen->_maxy + 1;
- win_meta.width = screen->_maxx + 1;
+ win_meta.height = getmaxy(screen);
+ win_meta.width = getmaxx(screen);
win_meta.chain_start = 0;
win_meta.chain_end = 0;
win_meta.pad_offset = 0;
void draw_window(struct Win * win) {
// Draw window content if visible.
- if (win->height > 1 && win->width > 1) ;
+ if (win->height > 1 && win->width > 1)
win->draw(win); }
void draw_windows (struct Win * win) {