// Create and populate WinMeta struct with sane default values.
struct WinMeta win_meta;
win_meta.screen = screen;
- win_meta.height = screen->_maxy + 1;
- win_meta.width = screen->_maxx + 1;
+ win_meta.height = getmaxy(screen);
+ win_meta.width = getmaxx(screen);
win_meta.chain_start = 0;
win_meta.chain_end = 0;
win_meta.pad_offset = 0;