struct WinMeta init_win_meta (WINDOW * screen) {
// Create and populate WinMeta struct with sane default values.
struct WinMeta win_meta;
- win_meta.height = screen->_maxy + 1;
- win_meta.width = screen->_maxx + 1;
+ win_meta.screen = screen;
+ win_meta.height = getmaxy(screen);
+ win_meta.width = getmaxx(screen);
win_meta.chain_start = 0;
win_meta.chain_end = 0;
+ win_meta.pad_offset = 0;
+ win_meta.pad = newpad(win_meta.height, 1);
return win_meta; }
struct Win init_window (struct WinMeta * win_meta, char * title) {
start.y = 1;
if (0 != win->prev) {
if (win->prev->height == win_meta->height - 1) // if prev window fills entire column,
- start.x = win->prev->curses_win->_begx + win->prev->width + 1; // place win in new column next to it
+ start.x = getbegx(win->prev->curses_win) + win->prev->width + 1; // place win in new column next to it
else {
struct Win * first_ceiling = win->prev; // first_ceiling determines column with;
- while (first_ceiling->curses_win->_begy != 1) // default: place window in new column
+ while (getbegy(first_ceiling->curses_win) != 1) // default: place window in new column
first_ceiling = first_ceiling->prev; // next to it
- start.x = first_ceiling->curses_win->_begx + first_ceiling->width + 1;
+ start.x = getbegx(first_ceiling->curses_win) + first_ceiling->width + 1;
if (first_ceiling->width >= win->width) { // only place wins in prev column that fit into its width
struct Win * win_p = first_ceiling;
struct Win * lastrow_startwin = win_p;
while (win_p != win) {
- if (win_p->curses_win->_begx == first_ceiling->curses_win->_begx)
+ if (getbegx(win_p->curses_win) == getbegx(first_ceiling->curses_win))
lastrow_startwin = win_p; // try to fit window at the end of the last row of windows
win_p = win_p ->next; } // inside column; if failure, try opening a new row below
- int lastcol_start = win->prev->curses_win->_begx + win->prev->width + 1;
- if (win->width <= first_ceiling->curses_win->_begx + first_ceiling->width - lastcol_start
+ int lastcol_start = getbegx(win->prev->curses_win) + win->prev->width + 1;
+ if (win->width <= getbegx(first_ceiling->curses_win) + first_ceiling->width - lastcol_start
&& win->height <= lastrow_startwin->height) {
start.x = lastcol_start;
- start.y = lastrow_startwin->curses_win->_begy; }
- else if (win->height < win_meta->height - (lastrow_startwin->curses_win->_begy + lastrow_startwin->height)
+ start.y = getbegy(lastrow_startwin->curses_win); }
+ else if (win->height < win_meta->height - (getbegy(lastrow_startwin->curses_win) + lastrow_startwin->height)
&& win->width <= first_ceiling->width) {
- start.x = first_ceiling->curses_win->_begx;
- start.y = lastrow_startwin->curses_win->_begy + lastrow_startwin->height + 1; } } } }
+ start.x = getbegx(first_ceiling->curses_win);
+ start.y = getbegy(lastrow_startwin->curses_win) + lastrow_startwin->height + 1; } } } }
return start; }
void update_windows (struct WinMeta * win_meta, struct Win * win) {
-// Update geometry of win and its next of kin. Before, destroy window, if visible. After, (re-)build it.
+// Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad.
if (0 != win->curses_win)
destroy_window (win);
struct yx startyx = place_window(win_meta, win);
- win->curses_win = newwin(win->height, win->width, startyx.y, startyx.x);
+ int lastwincol = 0;
+ struct Win * win_p = win_meta->chain_start;
+ while (win_p != 0) {
+ if (win_p != win && getbegx(win_p->curses_win) + win_p->width > lastwincol + 1)
+ lastwincol = getbegx(win_p->curses_win) + win_p->width - 1;
+ else if (win_p == win && startyx.x + win->width > lastwincol + 1)
+ lastwincol = startyx.x + win->width - 1;
+ win_p = win_p->next; }
+ if (getmaxx(win_meta->pad) != lastwincol) {
+ wresize(win_meta->pad, getmaxy(win_meta->pad), lastwincol + 2); }
+ win->curses_win = subpad(win_meta->pad, win->height, win->width, startyx.y, startyx.x);
if (0 != win->next)
update_windows (win_meta, win->next); }
void draw_window_borders (struct Win * win, char active) {
// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
int y, x;
- for (y = win->curses_win->_begy; y <= win->curses_win->_begy + win->height; y++) {
- mvaddch(y, win->curses_win->_begx - 1, '|');
- mvaddch(y, win->curses_win->_begx + win->width, '|'); }
- for (x = win->curses_win->_begx; x <= win->curses_win->_begx + win->width; x++) {
- mvaddch(win->curses_win->_begy - 1, x, '-');
- mvaddch(win->curses_win->_begy + win->height, x, '-'); }
+ for (y = getbegy(win->curses_win); y <= getbegy(win->curses_win) + win->height; y++) {
+ mvwaddch(wgetparent(win->curses_win), y, getbegx(win->curses_win) - 1, '|');
+ mvwaddch(wgetparent(win->curses_win), y, getbegx(win->curses_win) + win->width, '|'); }
+ for (x = getbegx(win->curses_win); x <= getbegx(win->curses_win) + win->width; x++) {
+ mvwaddch(wgetparent(win->curses_win), getbegy(win->curses_win) - 1, x, '-');
+ mvwaddch(wgetparent(win->curses_win), getbegy(win->curses_win) + win->height, x, '-'); }
char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
if (win->width > min_title_length_visible) {
int title_length = strlen(win->title);
memcpy(title + 1, win->title, length_visible);
title[0] = title[length_visible + 1] = decoration;
title[length_visible + 2] = '\0';
- mvaddstr(win->curses_win->_begy - 1, win->curses_win->_begx + title_offset, title); }
- refresh(); }
+ mvwaddstr(wgetparent(win->curses_win), getbegy(win->curses_win) - 1, getbegx(win->curses_win) + title_offset, title); } }
void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, int ccount) {
// Craw draw_window_borders() for all windows in chain from win on. Save current window's border corners.
if (win == win_active)
active = 1;
draw_window_borders(win, active);
- corners[ccount].tl.y = win->curses_win->_begy - 1;
- corners[ccount].tl.x = win->curses_win->_begx - 1;
- corners[ccount].tr.y = win->curses_win->_begy - 1;
- corners[ccount].tr.x = win->curses_win->_begx + win->width;
- corners[ccount].bl.y = win->curses_win->_begy + win->height;
- corners[ccount].bl.x = win->curses_win->_begx - 1;
- corners[ccount].br.y = win->curses_win->_begy + win->height;
- corners[ccount].br.x = win->curses_win->_begx + win->width;
+ corners[ccount].tl.y = getbegy(win->curses_win) - 1;
+ corners[ccount].tl.x = getbegx(win->curses_win) - 1;
+ corners[ccount].tr.y = getbegy(win->curses_win) - 1;
+ corners[ccount].tr.x = getbegx(win->curses_win) + win->width;
+ corners[ccount].bl.y = getbegy(win->curses_win) + win->height;
+ corners[ccount].bl.x = getbegx(win->curses_win) - 1;
+ corners[ccount].br.y = getbegy(win->curses_win) + win->height;
+ corners[ccount].br.x = getbegx(win->curses_win) + win->width;
if (0 != win->next) {
draw_windows_borders (win->next, win_active, corners, ccount + 1); } }
+void draw_window(struct Win * win) {
+// Draw window content if visible.
+ if (win->height > 1 && win->width > 1)
+ win->draw(win); }
+
void draw_windows (struct Win * win) {
// Draw contents of all windows in window chain from win on.
draw_window(win);
void draw_all_windows (struct WinMeta * win_meta) {
// Draw all windows and their borders.
- int y, x;
- for (y = 0; y < win_meta->height; y++)
- for (x = 0; x < win_meta->width; x++)
- mvaddch(y, x, ' ');
+ erase();
+ wnoutrefresh(win_meta->screen);
+ werase(win_meta->pad);
if (win_meta->chain_start) {
int n_wins = 1;
struct Win * win_p = win_meta->chain_start;
win_p = win_p->next;
n_wins++; }
struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins);
- draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0);
draw_windows (win_meta->chain_start);
- for (y = 0; y < n_wins; y++) {
- mvaddch(all_corners[y].tl.y, all_corners[y].tl.x, '+');
- mvaddch(all_corners[y].tr.y, all_corners[y].tr.x, '+');
- mvaddch(all_corners[y].bl.y, all_corners[y].bl.x, '+');
- mvaddch(all_corners[y].br.y, all_corners[y].br.x, '+'); }
- free(all_corners); } }
-
-void draw_window(struct Win * win) {
-// Draw window content if visible.
- if (win->height > 1 && win->width > 1) ;
- win->draw(win);
- wrefresh(win->curses_win); }
+ draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0);
+ int i;
+ for (i = 0; i < n_wins; i++) {
+ mvwaddch(win_meta->pad, all_corners[i].tl.y, all_corners[i].tl.x, '+');
+ mvwaddch(win_meta->pad, all_corners[i].tr.y, all_corners[i].tr.x, '+');
+ mvwaddch(win_meta->pad, all_corners[i].bl.y, all_corners[i].bl.x, '+');
+ mvwaddch(win_meta->pad, all_corners[i].br.y, all_corners[i].br.x, '+'); }
+ pnoutrefresh(win_meta->pad, 0, win_meta->pad_offset, 0, 0, win_meta->height, win_meta->width - 1);
+ free(all_corners); }
+ doupdate(); }
void resize_window (struct WinMeta * win_meta, char change) {
// Grow or shrink currently active window. Correct its geometry and that of its followers.