X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/gitweb.css?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=3b0b25f3afeacd77b732578e847a002982adf904;hb=8d0b5840b7df40ee883fdcf2fa1b4cd1d39e26fa;hp=10fcb12b19f3c7f644d11eb8376368d99c15028c;hpb=856b68988876a63409737dac77b4d4921b9a466b;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 10fcb12..3b0b25f 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -117,7 +117,7 @@ class Game(GameBase): def __init__(self, save_file, *args, **kwargs): super().__init__(*args, **kwargs) self.changed = True - self.changed_fovs = True + self.changed_tiles = [] self.io = GameIO(self, save_file) self.tasks = {} self.thing_types = {} @@ -212,7 +212,7 @@ class Game(GameBase): def remove_thing(self, t): self.things.remove(t) - self.changed_fovs = True + self.record_fov_change(t.position) def add_thing(self, type_, position, id_=0): t_old = None @@ -223,7 +223,7 @@ class Game(GameBase): self.things[self.things.index(t_old)] = t else: self.things += [t] - self.changed_fovs = True + self.record_fov_change(t.position) return t def send_gamestate(self, connection_id=None): @@ -245,8 +245,8 @@ class Game(GameBase): player.prepare_multiprocessible_fov_stencil() #! player_fovs += [player._fov] player_fov_ids += [player.id_] + print('DEBUG regen FOV for', player.id_) if len(player_fovs) > 0: - print('DEBUG regenerating FOVs') pool = multiprocessing.Pool() new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) #! pool.close() @@ -298,6 +298,11 @@ class Game(GameBase): quote(annotation)), c_id) self.io.send('GAME_STATE_COMPLETE') + def record_fov_change(self, position): + big_yx, little_yx = position + self.changed_tiles += [self.map_geometry.undouble_yxyx(big_yx, + little_yx)] + def run_tick(self): to_delete = [] for connection_id in self.sessions: @@ -327,18 +332,34 @@ class Game(GameBase): for connection_id in [c_id for c_id in self.sessions if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) - if self.changed_fovs: - for t in [t for t in self.things]: - t.invalidate_map_view() if self.changed: self.turn += 1 # send_gamestate() can be rather expensive, due to among other reasons - # re-calculating each player's FOV, so don't send it out too often + # re-calculating players' FOVs, so don't send it out too often if self.last_send_gamestate < \ datetime.datetime.now() -self.send_gamestate_interval: + if len(self.changed_tiles) > 0: + for t in [t for t in self.things if t.type_ == 'Player']: + fov_radius = 12 # TODO: un-hardcode + absolute_position =\ + self.map_geometry.undouble_yxyx(t.position[0], + t.position[1]) + y_range_start = absolute_position.y - fov_radius + y_range_end = absolute_position.y + fov_radius + x_range_start = absolute_position.x - fov_radius + x_range_end = absolute_position.x + fov_radius + for position in self.changed_tiles: + if position.y < y_range_start\ + or position.y > y_range_end: + continue + if position.x < x_range_start\ + or position.x > x_range_end: + continue + t.invalidate_map_view() + break self.send_gamestate() self.changed = False - self.changed_fovs = False + self.changed_tiles = [] self.save() self.last_send_gamestate = datetime.datetime.now()