X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/gitweb.css?a=blobdiff_plain;f=rogue_chat_curses.py;h=a6f152cc9483254e5a5952df9025fcab2017e3ef;hb=3ea5a9fb6797a438f6f9847c2c442613bc8b0d1c;hp=a6471eed4f9da9c206b900a5e7d55437b0c26a94;hpb=69849fbd3ecdf9f937d1353a8ffbd96bfb44b742;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index a6471ee..a6f152c 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -61,11 +61,6 @@ mode_helps = { 'intro': '@ enter design:', 'long': 'Enter design for carried thing as ASCII art.' }, - 'enter_hat': { - 'short': 'edit hat', - 'intro': '@ enter hat line:', - 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.' - }, 'write': { 'short': 'edit tile', 'intro': '', @@ -512,7 +507,6 @@ class TUI: mode_take_thing = Mode('take_thing', has_input_prompt=True) mode_drop_thing = Mode('drop_thing', has_input_prompt=True) mode_enter_face = Mode('enter_face', has_input_prompt=True) - mode_enter_hat = Mode('enter_hat', has_input_prompt=True) mode_enter_design = Mode('enter_design', has_input_prompt=True) is_admin = False tile_draw = False @@ -535,8 +529,8 @@ class TUI: self.mode_control_tile_draw.available_actions = ["move_explorer", "toggle_tile_draw"] self.mode_edit.available_modes = ["write", "annotate", "portal", - "name_thing", "enter_face", "enter_hat", - "enter_design", "password", + "name_thing", "enter_face", "enter_design", + "password", "chat", "study", "play", "admin_enter"] self.mode_edit.available_actions = ["move", "flatten", "install", "toggle_map_mode"] @@ -569,7 +563,6 @@ class TUI: 'switch_to_admin_thing_protect': 'T', 'flatten': 'F', 'switch_to_enter_face': 'f', - 'switch_to_enter_hat': 'H', 'switch_to_enter_design': 'D', 'switch_to_take_thing': 'z', 'switch_to_drop_thing': 'u', @@ -678,13 +671,10 @@ class TUI: elif self.mode.name == 'admin_thing_protect': if hasattr(self.game.player.carrying, 'protection'): self.input_ = self.game.player.carrying.protection - elif self.mode.name in {'enter_face', 'enter_hat'}: + elif self.mode.name == 'enter_face': start = self.ascii_draw_stage * 6 end = (self.ascii_draw_stage + 1) * 6 - if self.mode.name == 'enter_face': - self.input_ = self.game.player.face[start:end] - elif self.mode.name == 'enter_hat': - self.input_ = self.game.player.hat[start:end] + self.input_ = self.game.player.face[start:end] elif self.mode.name == 'enter_design': width = self.game.player.carrying.design[0].x start = self.ascii_draw_stage * width @@ -728,8 +718,6 @@ class TUI: return fail('already carrying something') if mode_name == 'drop_thing' and not self.game.player.carrying: return fail('not carrying anything droppable') - if mode_name == 'enter_hat' and not hasattr(self.game.player, 'hat'): - return fail('not wearing hat to edit', 'edit') if mode_name == 'enter_design' and\ (not self.game.player.carrying or not hasattr(self.game.player.carrying, 'design')): @@ -797,8 +785,14 @@ class TUI: ['HERE'] + list(self.game.tui.movement_keys.values()) for i in range(len(self.selectables)): self.log_msg(str(i) + ': ' + self.selectables[i]) - elif self.mode.name == 'enter_hat': - self.log_msg('legal characters: ' + self.game.players_hat_chars) + elif self.mode.name == 'enter_design': + self.log_msg('@ The design you enter must be %s lines of max %s ' + 'characters width each' + % (self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x)) + if self.game.player.carrying.type_ == 'Hat': + self.log_msg('@ Legal characters: ' + self.game.players_hat_chars) + self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)') elif self.mode.name == 'command_thing': self.send('TASK:COMMAND ' + quote('HELP')) elif self.mode.name == 'control_pw_pw': @@ -833,61 +827,72 @@ class TUI: else: for t in self.game.things: if t.position == self.explorer: - info_to_cache += 'THING: %s' % self.get_thing_info(t) - protection = t.protection - if protection == '.': - protection = 'none' - info_to_cache += ' / protection: %s\n' % protection - if hasattr(t, 'hat'): - info_to_cache += t.hat[0:6] + '\n' - info_to_cache += t.hat[6:12] + '\n' - info_to_cache += t.hat[12:18] + '\n' - if hasattr(t, 'face'): - info_to_cache += t.face[0:6] + '\n' - info_to_cache += t.face[6:12] + '\n' - info_to_cache += t.face[12:18] + '\n' - if hasattr(t, 'design'): - import textwrap - line_length = t.design[0].x - wrapper = textwrap.TextWrapper(drop_whitespace=False, - width=line_length) - lines = wrapper.wrap(t.design[1]) - if t.type_ == 'Sign': - info_to_cache += '-' * (line_length + 4) + '\n' - for line in lines: - info_to_cache += '| %s |\n' % line - if t.type_ == 'Sign': - info_to_cache += '-' * (line_length + 4) + '\n' + info_to_cache += '%s' % self.get_thing_info(t, True) terrain_char = self.game.map_content[pos_i] terrain_desc = '?' if terrain_char in self.game.terrains: terrain_desc = self.game.terrains[terrain_char] - info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char, + info_to_cache += 'TERRAIN: %s (%s' % (terrain_char, terrain_desc) protection = self.game.map_control_content[pos_i] - if protection == '.': - protection = 'unprotected' - info_to_cache += 'PROTECTION: %s\n' % protection + if protection != '.': + info_to_cache += '/protection:%s' % protection + info_to_cache += ')\n' if self.explorer in self.game.portals: info_to_cache += 'PORTAL: ' +\ self.game.portals[self.explorer] + '\n' - else: - info_to_cache += 'PORTAL: (none)\n' if self.explorer in self.game.annotations: info_to_cache += 'ANNOTATION: ' +\ self.game.annotations[self.explorer] self.info_cached = info_to_cache return self.info_cached - def get_thing_info(self, t): - info = '%s / %s' %\ - (t.type_, self.game.thing_types[t.type_]) + def get_thing_info(self, t, detailed=False): + info = '' + if detailed: + info += '- ' + info += self.game.thing_types[t.type_] if hasattr(t, 'thing_char'): info += t.thing_char if hasattr(t, 'name'): - info += ' (%s)' % t.name + info += ': %s' % t.name + info += ' (%s' % t.type_ if hasattr(t, 'installed'): - info += ' / installed' + info += '/installed' + if t.type_ == 'Bottle': + if t.thing_char == '_': + info += '/empty' + elif t.thing_char == '~': + info += '/full' + if detailed: + protection = t.protection + if protection != '.': + info += '/protection:%s' % protection + info += ')\n' + if hasattr(t, 'hat') or hasattr(t, 'face'): + info += '----------\n' + if hasattr(t, 'hat'): + info += '| %s |\n' % t.hat[0:6] + info += '| %s |\n' % t.hat[6:12] + info += '| %s |\n' % t.hat[12:18] + if hasattr(t, 'face'): + info += '| %s |\n' % t.face[0:6] + info += '| %s |\n' % t.face[6:12] + info += '| %s |\n' % t.face[12:18] + info += '----------\n' + if hasattr(t, 'design'): + line_length = t.design[0].x + lines = [] + for i in range(t.design[0].y): + start = i * line_length + end = (i + 1) * line_length + lines += [t.design[1][start:end]] + info += '-' * (line_length + 4) + '\n' + for line in lines: + info += '| %s |\n' % line + info += '-' * (line_length + 4) + '\n' + else: + info += ')' return info def loop(self, stdscr): @@ -1071,21 +1076,22 @@ class TUI: return start_x = self.window_width - 10 - t_char = ' ' - if hasattr(t, 'thing_char'): - t_char = t.thing_char def draw_body_part(body_part, end_y): - safe_addstr(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ') - safe_addstr(end_y - 3, start_x, '| |') + safe_addstr(end_y - 3, start_x, '----------') safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |') safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |') safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |') if hasattr(t, 'face'): - draw_body_part(t.face, self.size.y - 2) + draw_body_part(t.face, self.size.y - 3) if hasattr(t, 'hat'): - draw_body_part(t.hat, self.size.y - 5) - safe_addstr(self.size.y - 1, start_x, '| |') + draw_body_part(t.hat, self.size.y - 6) + safe_addstr(self.size.y - 2, start_x, '----------') + name = t.name[:] + if len(name) > 6: + name = name[:6] + '…' + safe_addstr(self.size.y - 1, start_x, + '@%s:%s' % (t.thing_char, name)) def draw_help(): content = "%s help\n\n%s\n\n" % (self.mode.short_desc, @@ -1285,8 +1291,6 @@ class TUI: self.input_ = "" elif self.mode.name == 'enter_face' and key == '\n': enter_ascii_art('PLAYER_FACE', 3, 6) - elif self.mode.name == 'enter_hat' and key == '\n': - enter_ascii_art('PLAYER_HAT', 3, 6) elif self.mode.name == 'enter_design' and key == '\n': enter_ascii_art('THING_DESIGN', self.game.player.carrying.design[0].y,