X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/gitweb.css?a=blobdiff_plain;f=roguelike-server;h=29fe11994b79c15bca1ac95536f788cb16345e21;hb=49679df70be008106ba63448b5ea66297c134bea;hp=21aef5a52983f3dc10e6b89270cbe8161fa2d908;hpb=2fcc592d683e89a24d69db391c8ccd842be0d542;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 21aef5a..29fe119 100755 --- a/roguelike-server +++ b/roguelike-server @@ -1069,23 +1069,20 @@ def thingproliferation(t, prol_map): def try_healing(t): - """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting. - - On success, decrease satiation score by 32. - """ + """If t's HP < max, increment them if well-nourished, maybe waiting.""" # 7DRL: Successful heals increment God's mood. - if t["T_SATIATION"] > 0 \ - and t["T_LIFEPOINTS"] < \ - world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \ - and 0 == (rand.next() % 31) \ - and t["T_COMMAND"] == [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == - "wait"][0]: - t["T_LIFEPOINTS"] += 1 - world_db["GOD_MOOD"] += 1 # # - t["T_SATIATION"] -= 32 - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You heal.\n") + if t["T_LIFEPOINTS"] < \ + world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]: + wait_id = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] + wait_divider = 8 if t["T_COMMAND"] == wait_id else 1 + testval = int(abs(t["T_SATIATION"]) / wait_divider) + if (testval <= 1 or 1 == (rand.next() % testval)): + t["T_LIFEPOINTS"] += 1 + if t != world_db["Things"][0]: # # + world_db["GOD_MOOD"] += 1 # # + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You heal.\n") def hunger(t): @@ -1303,6 +1300,7 @@ def get_dir_to_target(t, filter): def standing_on_food(t): """Return True/False whether t is standing on a consumable.""" for id in [id for id in world_db["Things"] if world_db["Things"][id] != t + if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"] if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] @@ -1312,16 +1310,20 @@ def standing_on_food(t): def get_inventory_slot_to_consume(t): - """Return slot Id of strongest consumable in t's inventory, else -1.""" - cmp_food = 0 + """Return slot Id of healthiest consumable in t's inventory, else -1.""" + cmp_food = -1 selection = -1 i = 0 for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \ - and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food: - cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - selection = i + and world_db["ThingTypes"][type]["TT_TOOLPOWER"]: + nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + tmp_cmp = abs(t["T_SATIATION"] + nutvalue) + if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \ + or tmp_cmp < cmp_food: + cmp_food = tmp_cmp + selection = i i += 1 return selection