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Write worldstate sans atomicity deletion,for less outage towards client.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index df3ec7f8efb423b78024c8fe4bec68c279d6d44f..02283ba3462cd27066aafb195733a4f9056d71fd 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,34
+1,31
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-IN GENERAL:
-
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-SERVER:
+- quote escaping in token_from_line()
+
+- do something about common crashes caused by server/client miscommunication
-- consider
- <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
+- think about refactoring occurrences of "free(...); ... = NULL;"
+
+SERVER:
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
--
ensure atomic re-writing of savefile
+-
refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
CLIENT:
--
enable toggling of window borders
+-
re-work unnecessary complex command / keybinding / server message mapping
--
make log scrollable
+-
only send "ITEM_HERE" query to server when the dependent window is open
-- do something about a growing log slowing down the client
+BUILD PROCESS:
-- enable auto-focus of map view on player
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>