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Client: Fit interface_conf to new config file style. Also, refactorings.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 809027406411c599037c7d43ff41a7c5266600cb..17d136419b53d61ce5a03d2f5d6a540bc328c3b3 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,18
+7,21
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
SERVER:
- implement field of view / line of sight and obstacles for those on the map
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
+
+- why does an MapObjAct id of 0 fail?
+
CLIENT:
- enable toggling of window borders
CLIENT:
- enable toggling of window borders