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Add to TODO.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb..42a2cadce57959868f3102f020898fb0b00dfdb5 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,29
+1,24
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
--
be more strict and humble when allocating memory from the stack
+-
expand use of hardcoded_strings module(s)
-SERVER:
+- use __func__ instead of f_name
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+BOTH SERVER/CLIENT:
--
for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+-
make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- why does an MapObjAct id of 0 fail?
+SERVER
--
make config file define to which map object type the player belong
s
+-
document server command
s
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-work unnecessary complex command / keybinding / server message mapping