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Add hint to TODO on how to improve field of view calculation.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 46a647e034457cc57da982c4dc5c1de5f13cd7fe..6ac09aac9b5754e3f67e0781cd2ee79cada5879b 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,24
+1,25
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
--
maps are always as wide as high, so only use one of the two values
+-
expand use of hardcoded_strings module(s)
-
SERVER
:
+
BOTH SERVER/CLIENT
:
-- optimize too-slow AI / FOV algorithms
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
+
+SERVER:
-- is it actually useful to define map object action ids in the config file?
+- optimize too-slow AI / FOV algorithms; maybe use
+ <http://forums.roguetemple.com/index.php?topic=3675.0>?
--
for game continuation, replace re-playing of whole record files with loading
-
game state snapshots / save file
s
+-
save confserver/world data in record and save file, too; handle them like god
+
command
s
CLIENT:
CLIENT: