+ let map_line = "";
+ let y = 0;
+ for (let i = 0, x = 0; i < game.map.length; i++, x++) {
+ if (x >= game.map_size[1]) {
+ terminal.write(y, 0, map_line);
+ map_line = "";
+ x = 0;
+ y += 1;
+ };
+ map_line += game.map[i];
+ }
+ terminal.write(y, 0, map_line);