- t_old = None
- if thing_id > 0:
- t_old = game.get_thing(thing_id)
- t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
- little_yx))
- if t_old:
- game.things[game.things.index(t_old)] = t_new
- else:
- game.things += [t_new]
+ game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)