home · contact · privacy
Toggle tile drawing in tile control drawing mode.
[plomrogue2] / rogue_chat_curses.py
index cdc2c01de4d0deb314313224b9d0e36826061546..698360915a513fa0329e220680081f731ee13866 100755 (executable)
@@ -41,7 +41,7 @@ mode_helps = {
     },
     'control_tile_draw': {
         'short': 'change tiles control',
     },
     'control_tile_draw': {
         'short': 'change tiles control',
-        'long': 'This mode is the second of two steps to change tile control areas on the map.  Move cursor around the map to draw selected tile control character'
+        'long': 'This mode is the second of two steps to change tile control areas on the map.  Toggle tile control drawing on, then move cursor around the map to draw selected tile control character.'
     },
     'annotate': {
         'short': 'annotate tile',
     },
     'annotate': {
         'short': 'annotate tile',
@@ -365,6 +365,7 @@ class TUI:
     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
     mode_password = Mode('password', has_input_prompt=True)
     is_admin = False
     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
     mode_password = Mode('password', has_input_prompt=True)
     is_admin = False
+    tile_draw = False
 
     def __init__(self, host):
         import os
 
     def __init__(self, host):
         import os
@@ -374,7 +375,7 @@ class TUI:
         self.mode_admin.available_modes = ["control_pw_type",
                                            "control_tile_type", "chat",
                                            "study", "play", "edit"]
         self.mode_admin.available_modes = ["control_pw_type",
                                            "control_tile_type", "chat",
                                            "study", "play", "edit"]
-        self.mode_control_tile_draw.available_modes = ["admin"]
+        self.mode_control_tile_draw.available_modes = ["admin_enter"]
         self.mode_edit.available_modes = ["write", "annotate", "portal",
                                           "password", "chat", "study", "play",
                                           "admin_enter"]
         self.mode_edit.available_modes = ["write", "annotate", "portal",
                                           "password", "chat", "study", "play",
                                           "admin_enter"]
@@ -386,7 +387,7 @@ class TUI:
         self.do_refresh = True
         self.queue = queue.Queue()
         self.login_name = None
         self.do_refresh = True
         self.queue = queue.Queue()
         self.login_name = None
-        self.map_mode = 'terrain'
+        self.map_mode = 'all'
         self.password = 'foo'
         self.switch_mode('waiting_for_server')
         self.keys = {
         self.password = 'foo'
         self.switch_mode('waiting_for_server')
         self.keys = {
@@ -407,6 +408,7 @@ class TUI:
             'teleport': 'p',
             'help': 'h',
             'toggle_map_mode': 'M',
             'teleport': 'p',
             'help': 'h',
             'toggle_map_mode': 'M',
+            'toggle_tile_draw': 'm',
             'hex_move_upleft': 'w',
             'hex_move_upright': 'e',
             'hex_move_right': 'd',
             'hex_move_upleft': 'w',
             'hex_move_upright': 'e',
             'hex_move_right': 'd',
@@ -502,7 +504,8 @@ class TUI:
                   (self.explorer, quote(self.tile_control_char)))
 
     def switch_mode(self, mode_name):
                   (self.explorer, quote(self.tile_control_char)))
 
     def switch_mode(self, mode_name):
-        self.map_mode = 'terrain'
+        self.map_mode = 'all'
+        self.tile_draw = False
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
         self.mode = getattr(self, 'mode_' + mode_name)
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
         self.mode = getattr(self, 'mode_' + mode_name)
@@ -511,9 +514,6 @@ class TUI:
             self.explorer = YX(player.position.y, player.position.x)
             if self.mode.shows_info:
                 self.query_info()
             self.explorer = YX(player.position.y, player.position.x)
             if self.mode.shows_info:
                 self.query_info()
-            elif self.mode.name == 'control_tile_draw':
-                self.send_tile_control_command()
-                self.map_mode = 'control'
         if self.mode.is_single_char_entry:
             self.show_help = True
         if self.mode.name == 'waiting_for_server':
         if self.mode.is_single_char_entry:
             self.show_help = True
         if self.mode.name == 'waiting_for_server':
@@ -583,7 +583,7 @@ class TUI:
                 self.explorer = target
                 if self.mode.shows_info:
                     self.query_info()
                 self.explorer = target
                 if self.mode.shows_info:
                     self.query_info()
-                elif self.mode.name == 'control_tile_draw':
+                if self.tile_draw:
                     self.send_tile_control_command()
             else:
                 self.flash = True
                     self.send_tile_control_command()
             else:
                 self.flash = True
@@ -662,19 +662,26 @@ class TUI:
             if not self.game.turn_complete:
                 return
             map_lines_split = []
             if not self.game.turn_complete:
                 return
             map_lines_split = []
-            map_content = self.game.map_content
-            if self.map_mode == 'control':
-                map_content = self.game.map_control_content
             for y in range(self.game.map_geometry.size.y):
                 start = self.game.map_geometry.size.x * y
                 end = start + self.game.map_geometry.size.x
             for y in range(self.game.map_geometry.size.y):
                 start = self.game.map_geometry.size.x * y
                 end = start + self.game.map_geometry.size.x
-                map_lines_split += [[c + ' ' for c in map_content[start:end]]]
+                if self.mode.name in {'edit', 'write', 'control_tile_draw',
+                                      'control_tile_type'}:
+                    line = []
+                    for i in range(start, end):
+                        line += [self.game.map_content[i]
+                                 + self.game.map_control_content[i]]
+                    map_lines_split += [line]
+                else:
+                    map_lines_split += [[c + ' ' for c
+                                         in self.game.map_content[start:end]]]
             if self.map_mode == 'annotations':
                 for p in self.game.info_hints:
                     map_lines_split[p.y][p.x] = 'A '
             if self.map_mode == 'annotations':
                 for p in self.game.info_hints:
                     map_lines_split[p.y][p.x] = 'A '
-            elif self.map_mode == 'terrain':
+            elif self.map_mode == 'all':
                 for p in self.game.portals.keys():
                 for p in self.game.portals.keys():
-                    map_lines_split[p.y][p.x] = 'P '
+                    original = map_lines_split[p.y][p.x]
+                    map_lines_split[p.y][p.x] = original[0] + 'P'
                 used_positions = []
                 for t in self.game.things:
                     symbol = self.game.thing_types[t.type_]
                 used_positions = []
                 for t in self.game.things:
                     symbol = self.game.thing_types[t.type_]
@@ -724,21 +731,25 @@ class TUI:
                 if 'MOVE' in self.game.tasks:
                     content += "[%s] – move player\n" % ','.join(self.movement_keys)
                 if 'PICK_UP' in self.game.tasks:
                 if 'MOVE' in self.game.tasks:
                     content += "[%s] – move player\n" % ','.join(self.movement_keys)
                 if 'PICK_UP' in self.game.tasks:
-                    content += "[%s] – take thing under player\n" % self.keys['take_thing']
+                    content += "[%s] – pick up thing\n" % self.keys['take_thing']
                 if 'DROP' in self.game.tasks:
                 if 'DROP' in self.game.tasks:
-                    content += "[%s] – drop carried thing\n" % self.keys['drop_thing']
+                    content += "[%s] – drop picked up thing\n" % self.keys['drop_thing']
                 content += '[%s] – teleport to other space\n' % self.keys['teleport']
                 content += '\n'
             elif self.mode.name == 'study':
                 content += 'Available actions:\n'
                 content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
                 content += '[%s] – teleport to other space\n' % self.keys['teleport']
                 content += '\n'
             elif self.mode.name == 'study':
                 content += 'Available actions:\n'
                 content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
-                content += '[%s] – toggle view between terrain, annotations, and password protection areas\n' % self.keys['toggle_map_mode']
+                content += '[%s] – toggle view between anything, terrain, and annotations\n' % self.keys['toggle_map_mode']
                 content += '\n'
             elif self.mode.name == 'edit':
                 content += "Available actions:\n"
                 if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
                     content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
                 content += '\n'
                 content += '\n'
             elif self.mode.name == 'edit':
                 content += "Available actions:\n"
                 if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
                     content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
                 content += '\n'
+            elif self.mode.name == 'control_tile_draw':
+                content += "Available actions:\n"
+                content += "[%s] – toggle tile control drawing\n" % self.keys['toggle_tile_draw']
+                content += '\n'
             elif self.mode.name == 'chat':
                 content += '/nick NAME – re-name yourself to NAME\n'
                 content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
             elif self.mode.name == 'chat':
                 content += '/nick NAME – re-name yourself to NAME\n'
                 content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
@@ -894,7 +905,7 @@ class TUI:
                     if self.map_mode == 'terrain':
                         self.map_mode = 'annotations'
                     elif self.map_mode == 'annotations':
                     if self.map_mode == 'terrain':
                         self.map_mode = 'annotations'
                     elif self.map_mode == 'annotations':
-                        self.map_mode = 'control'
+                        self.map_mode = 'all'
                     else:
                         self.map_mode = 'terrain'
                 elif key in self.movement_keys:
                     else:
                         self.map_mode = 'terrain'
                 elif key in self.movement_keys:
@@ -930,6 +941,8 @@ class TUI:
                     continue
                 elif key in self.movement_keys:
                     move_explorer(self.movement_keys[key])
                     continue
                 elif key in self.movement_keys:
                     move_explorer(self.movement_keys[key])
+                elif key == self.keys['toggle_tile_draw']:
+                    self.tile_draw = False if self.tile_draw else True
             elif self.mode.name == 'admin':
                 if self.mode.mode_switch_on_key(self, key):
                     continue
             elif self.mode.name == 'admin':
                 if self.mode.mode_switch_on_key(self, key):
                     continue