- } else if (tokens[0] === 'THING_POS') {
- game.get_thing(tokens[1], true).position = parser.parse_yx(tokens[2]);
+ } else if (tokens[0] === 'THING') {
+ let t = game.get_thing(tokens[3], true);
+ t.position = parser.parse_yx(tokens[1]);
+ t.type_ = tokens[2];