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Let dying actors drop their things.
[plomrogue]
/
roguelike-server
diff --git
a/roguelike-server
b/roguelike-server
index 344f5a5618f59f80ae521404587334a467dbca38..483dc22f75171bb588c2d4c471a44637da88938e 100755
(executable)
--- a/
roguelike-server
+++ b/
roguelike-server
@@
-578,9
+578,15
@@
def decrement_lifepoints(t):
If t is the player avatar, only blank its fovmap, so that the client may
still display memory data. On non-player things, erase fovmap and memory.
If t is the player avatar, only blank its fovmap, so that the client may
still display memory data. On non-player things, erase fovmap and memory.
+ Dying actors drop all their things.
"""
t["T_LIFEPOINTS"] -= 1
if 0 == t["T_LIFEPOINTS"]:
"""
t["T_LIFEPOINTS"] -= 1
if 0 == t["T_LIFEPOINTS"]:
+ for id in t["T_CARRIES"]:
+ t["T_CARRIES"].remove(id)
+ world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+ world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+ world_db["Things"][id]["carried"] = False
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
@@
-1111,8
+1117,9
@@
def command_ping():
def command_quit():
"""Abort server process."""
def command_quit():
"""Abort server process."""
- save_world()
- atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
+ if None == opts.replay:
+ save_world()
+ atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
raise SystemExit("received QUIT command")
raise SystemExit("received QUIT command")