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Moved lots of stuff into new library actors.
[plomrogue]
/
src
/
roguelike.h
diff --git
a/src/roguelike.h
b/src/roguelike.h
index 6ddc8260bce8bc7a97304f1727d5ae3d8665bb07..7c54dc43dc7f38f2189a85688cd0a02d303e7c79 100644
(file)
--- a/
src/roguelike.h
+++ b/
src/roguelike.h
@@
-1,6
+1,9
@@
#ifndef ROGUELIKE_H
#define ROGUELIKE_H
#ifndef ROGUELIKE_H
#define ROGUELIKE_H
+#include "yx_uint16.h"
+#include "windows.h"
+
struct World {
char interactive;
struct KeyBinding * keybindings;
struct World {
char interactive;
struct KeyBinding * keybindings;
@@
-17,14
+20,6
@@
struct Map {
struct yx_uint16 offset;
char * cells; };
struct yx_uint16 offset;
char * cells; };
-struct Player {
- struct yx_uint16 pos; };
-
-struct Monster {
- struct Monster * next;
- char name;
- struct yx_uint16 pos; };
-
uint16_t rrand(char, uint32_t);
void update_log (struct World *, char *);
uint16_t rrand(char, uint32_t);
void update_log (struct World *, char *);
@@
-34,11
+29,6
@@
void map_scroll (struct Map *, char);
void turn_over (struct World *, char);
void save_game(struct World *);
void turn_over (struct World *, char);
void save_game(struct World *);
-char is_passable (struct Map *, uint16_t, uint16_t);
-void move_monster (struct World *, struct Monster *);
-void move_player (struct World *, char);
-void player_wait(struct World *);
-
void toggle_window (struct WinMeta *, struct Win *);
void scroll_pad (struct WinMeta *, char);
void growshrink_active_window (struct WinMeta *, char);
void toggle_window (struct WinMeta *, struct Win *);
void scroll_pad (struct WinMeta *, char);
void growshrink_active_window (struct WinMeta *, char);