SERVER:
-- check whether saving every player turn slows down gameplay
+- handle case of actors hitting the map edge
BOTH SERVER/CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
-- fix memory leakin draw_wins module
+BUILD PROCESS:
+
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>