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Add terrain editing access control via passwords.
[plomrogue2] / plomrogue / game.py
index 68bcb65ccd98ff456512a97071b541addc637b6f..accf35deebc2c3b41947f7503b44c9c635874dec 100755 (executable)
@@ -49,6 +49,8 @@ class Game(GameBase):
         self.thing_types = {'player': ThingPlayer}
         self.sessions = {}
         self.map = Map(self.map_geometry.size)
+        self.map_control = Map(self.map_geometry.size)
+        self.map_control_passwords = {}
         self.annotations = {}
         self.portals = {}
         if os.path.exists(self.io.save_file):
@@ -98,6 +100,7 @@ class Game(GameBase):
             send_thing(t)
         self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
                                        self.map_geometry.size, quote(self.map.terrain)))
+        self.io.send('MAP_CONTROL %s' % quote(self.map_control.terrain))
         for yx in self.portals:
             self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
         self.io.send('GAME_STATE_COMPLETE')
@@ -196,8 +199,14 @@ class Game(GameBase):
               write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
           for yx in self.portals:
               write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
+          for y, line in self.map_control.lines():
+              write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line)))
+          for tile_class in self.map_control_passwords:
+              write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
+                                                 self.map_control_passwords[tile_class]))
 
     def new_world(self, map_geometry):
         self.map_geometry = map_geometry
         self.map = Map(self.map_geometry.size)
+        self.map_control = Map(self.map_geometry.size)
         self.annotations = {}