def cleanup_server_io(io_db):
- """Close and remove all files in IO files DB."""
- io_db["file_out"].close()
- os.remove(io_db["path_out"])
- io_db["file_in"].close()
- os.remove(io_db["path_in"])
- if "file_worldstate" in io_db: # This file's only set up
- io_db["file_worldstate"].close() # properly when the game
- if os.access(io_db["path_worldstate"], os.F_OK): # world is active, which
- os.remove(io_db["path_worldstate"]) # is not guaranteed.
+ """Close and remove all files open in IO files DB."""
+ def helper(file_key, path_key):
+ if file_key in io_db:
+ io_db[file_key].close()
+ os.remove(io_db[path_key])
+ helper("file_out", "path_out")
+ helper("file_in", "path_in")
+ helper("file_worldstate", "path_worldstate")
def detect_atomic_leftover(path):
io_db = {}
try:
- parser = argparse.ArgumentParser(add_help=False)
+ parser = argparse.ArgumentParser()
parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
action='store')
args, unknown = parser.parse_known_args()
- print("Replay: " + str(args.replay))
- print("DUMMY: Obey command-line arguments.")
- print("DUMMY: Open files.")
+ replay = args.replay
+ # print("DUMMY: Obey command-line arguments.")
setup_server_io(io_db)
- print("DUMMY: Run game.")
+ # print("DUMMY: Run game.")
path_recordfile = "recordfile"
path_savefile = "savefile"
detect_atomic_leftover(path_savefile)
detect_atomic_leftover(path_recordfile)
- if os.access(path_savefile, os.F_OK):
+ if replay:
+ print("Replaying")
+ elif os.access(path_savefile, os.F_OK):
print(open(path_savefile, "r").read())
else:
msg = "MAKE_WORLD " + str(int(time.time()))
print(msg)
+except SystemExit:
+ pass
except HandledException as exception:
print("Error:")
print(exception.args[0])
raise
finally:
cleanup_server_io(io_db)
- print("DUMMY: (Clean up C heap.)")
+ # print("DUMMY: (Clean up C heap.)")