if world_data["look_mode"] and y == world_data["map_center"][0] \
and x == world_data["map_center"][1]:
if char == " ":
- char = world_data["mem_map"][pos]
- winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
+ bonus = "?"
+ else:
+ bonus = world_data["wetmap"][pos]
+ char = world_data["mem_map"][pos]
+ winmap += [(char, curses.A_REVERSE), (bonus, curses.A_REVERSE)]
continue
bonus = " "
attribute = col_unknown
windows_config[:] = [
{"config": [0, -34],
"func": win_map,
+ "scroll_hints": False,
"title": "The Crawling Eater"},
{"config": [1, 33],
"func": win_bar_maker(77, "%", "stomach"),
+ "scroll_hints": False,
"title": "stomach"},
{"config": [1, 33],
"func": win_bar_maker(79, "~", "kidney"),
+ "scroll_hints": False,
"title": "kidney"},
{"config": [1, 33],
"func": win_bar_maker(78, "%", "bowel"),
+ "scroll_hints": False,
"title": "bowel"},
{"config": [1, 33],
"func": win_bar_maker(80, "~", "bladder"),
+ "scroll_hints": False,
"title": "bladder"},
{"config": [-8, 33],
"func": win_log,
+ "scroll_hints": False,
"title": "log"}
]
from client.window_management import set_windows