* read_file_into_queue(),
* get_message_from_queue(),
*/
+#include "../common/yx_uint8.h" /* yx_uint8 */
#include "control.h" /* try_key() */
-#include "map.h" /* map_center() */
-#include "windows.h" /* reset_windows_on_winch(), draw_all_wins() */
+#include "map.h" /* query_mapcell() */
+#include "windows.h" /* Win, reset_windows_on_winch(), draw_all_wins(),
+ * get_win_by_id()
+ */
#include "world.h" /* world global */
* world in a hard-coded serialization format. Returns 1 on success, or 0 if the
* out file wasn't read for supposedly not having changed since a last
* read_worldstate() call.
- *
- * map_center() is triggered by either, the first successful read_worldstate()
- * (thus on client start), or on turn 1 (thus on world start).
*/
static uint8_t read_worldstate();
{
char * path = "server/worldstate";
char * quit_msg = "No worldstate file found to read. Server may be down.";
- static uint8_t first_read = 1;
exit_err(access(path, F_OK), quit_msg);
FILE * file = changed_worldstate_file(path);
if (!file)
read_inventory(read_buf, linemax, file);
world.player_pos.y = read_value_from_line(read_buf, linemax, file);
world.player_pos.x = read_value_from_line(read_buf, linemax, file);
- if (1 == world.turn || first_read)
- {
- map_center();
- first_read = 0;
- }
world.map.length = read_value_from_line(read_buf, linemax, file);
read_map_cells(file, &world.map.cells);
read_map_cells(file, &world.mem_map);
static uint8_t read_queue()
{
- static uint8_t things_below_player_parsing = 0;
+ static uint8_t things_here_parsing = 0;
uint8_t ret = 0;
char * msg;
while (NULL != (msg = get_message_from_queue(&world.queue)))
{
char * log_prefix = "LOG ";
- if (!strcmp(msg, "THINGS_BELOW_PLAYER START"))
+ if (!strcmp(msg, "THINGS_HERE START"))
{
ret = 1;
- things_below_player_parsing = 1;
- free(world.things_below_player);
- world.things_below_player = NULL;
+ things_here_parsing = 1;
+ free(world.things_here);
+ world.things_here = NULL;
}
- else if (!strcmp(msg, "THINGS_BELOW_PLAYER END"))
+ else if (!strcmp(msg, "THINGS_HERE END"))
{
- things_below_player_parsing = 0;
+ things_here_parsing = 0;
+ if (!world.things_here)
+ {
+ nl_append_string("(none known)", &world.things_here);
+ }
}
- else if (things_below_player_parsing)
+ else if (things_here_parsing)
{
ret = 1;
- nl_append_string(msg, &world.things_below_player);
+ nl_append_string(msg, &world.things_here);
}
else if (!strncmp(msg, log_prefix, strlen(log_prefix)))
{
}
else if (!strcmp(msg, "WORLD_UPDATED"))
{
- send("STACK");
+ query_mapcell();
}
free(msg);
}
world.halfdelay = 1; /* Ensure server is polled only 10 times */
halfdelay(world.halfdelay); /* a second during user inactivity. */
uint8_t change_in_client = 0;
- uint16_t last_focused_turn = world.turn;
while (1)
{
test_and_poll_server();
}
if (change_in_client || read_worldstate() || read_queue())
{
- if (world.turn != last_focused_turn && world.focus_each_turn)
- {
- last_focused_turn = world.turn;
- map_center();
+ struct Win * win_map = get_win_by_id('m');
+ if (0 == win_map->view) /* So the map window's winconfig views */
+ { /* don't get confused by the centering. */
+ struct yx_uint8 pos=world.look?world.look_pos:world.player_pos;
+ win_map->center.y = pos.y;
+ win_map->center.x = pos.x * 2 + (pos.y % 2);
}
draw_all_wins();
}