add_line(win, "(none)", 0, 0);
return;
}
- win->center.y = world.inventory_select;
+ win->center.y = world.inventory_sel;
struct MapObj * owned = player->owns;
uint8_t y;
for (y = 0; NULL != owned; y++)
{
attr_t attri = 0;
- if (y == world.inventory_select)
+ if (y == world.inventory_sel)
{
attri = A_REVERSE;
}
char * title = "Window's geometry:\n";
char * h_d = "\nHeight to save: ";
char * h_pos = " (width in cells)";
- char * h_neg = " (negative diff: cells to maximum width)";
+ char * h_neg = " (negative diff: cells to screen width)";
char * w_d = "\n\nWidth to save: ";
char * w_pos = " (height in cells)";
- char * w_neg = " (negative diff: cells to maximum height)";
+ char * w_neg = " (negative diff: cells to screen height)";
char * h_t = h_pos;
char * w_t = w_pos;
if (1 == wcp->height_type)