init_command_db();
set_cleanup_flag(CLEANUP_COMMAND_DB);
init_map_object_actions();
- set_cleanup_flag(CLEANUP_MAPOBJACTS);
+ set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
/* Check for corrupted savefile / recordfile savings. */
char * recordfile = "record";
keypad(world.wmeta->screen, TRUE);
raw();
load_interface_conf();
- set_cleanup_flag(CLEANUP_INTERFACE_CONF);
+ set_cleanup_flag(CLEANUP_INTERFACE);
/* Focus map on player. */
struct MapObj * player = get_player();