-#include "main.h"
-#include <stdlib.h>
-#include <ncurses.h>
-#include <time.h>
-#include <unistd.h>
-#include "windows.h"
-#include "draw_wins.h"
-#include "keybindings.h"
-#include "readwrite.h"
-#include "map_objects.h"
-#include "map.h"
-#include "misc.h"
-
-int main (int argc, char *argv[]) {
- struct World world;
-
- // Read in startup options (i.e. replay option and replay start turn).
- int opt;
- uint32_t start_turn;
- world.interactive = 1;
- while ((opt = getopt(argc, argv, "s::")) != -1) {
- switch (opt) {
- case 's':
- world.interactive = 0;
- start_turn = 0;
- if (optarg)
- start_turn = atoi(optarg);
- break;
- default:
- exit(EXIT_FAILURE); } }
-
- // Initialize log, player, monsters and items.
- world.log = calloc(1, sizeof(char));
- update_log (&world, " ");
- struct Player player;
- player.hitpoints = 5;
- world.player = &player;
- world.monster = 0;
- world.item = 0;
-
- // For interactive mode, try to load world state from savefile.
- FILE * file;
- if (1 == world.interactive && 0 == access("savefile", F_OK)) {
- file = fopen("savefile", "r");
- world.seed = read_uint32_bigendian(file);
- world.turn = read_uint32_bigendian(file);
- player.pos.y = read_uint16_bigendian(file) - 1;
- player.pos.x = read_uint16_bigendian(file) - 1;
- player.hitpoints = fgetc(file);
- read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata);
- read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy);
- fclose(file); }
-
- // For non-interactive mode, try to load world state from record file.
- else {
- world.turn = 1;
- if (0 == world.interactive) {
- file = fopen("record", "r");
- world.seed = read_uint32_bigendian(file); }
-
- // For interactive-mode in newly started world, generate a start seed from the current time.
- else {
- file = fopen("record", "w");
- world.seed = time(NULL);
- write_uint32_bigendian(world.seed, file);
- fclose(file); } }
-
- // Generate map from seed and, if newly generated world, start positions of actors.
- rrand(1, world.seed);
- struct Map map = init_map();
- world.map = ↦
- if (1 == world.turn) {
- player.pos = find_passable_pos(&map);
- unsigned char n_monsters = rrand(0, 0) % 16;
- unsigned char n_items = rrand(0, 0) % 48;
- build_map_objects (&world.monster, n_monsters, sizeof(struct Monster), build_map_objects_monsterdata, &map);
- build_map_objects (&world.item, n_items, sizeof(struct Item), build_map_objects_itemdata, &map); }
-
- // Initialize window system and windows.
- WINDOW * screen = initscr();
- noecho();
- curs_set(0);
- keypad(screen, TRUE);
- raw();
- init_keybindings(&world);
- struct WinMeta win_meta = init_win_meta(screen);
- struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win);
- struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win);
- struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win);
- struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win);
- win_keys.frame.size.x = 29;
- win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2;
- win_info.frame.size.y = 2;
- win_log.frame.size.y = win_meta.pad.size.y - (2 + win_info.frame.size.y);
- toggle_window(&win_meta, &win_keys);
- toggle_window(&win_meta, &win_map);
- toggle_window(&win_meta, &win_info);
- toggle_window(&win_meta, &win_log);
-
- // Replay mode.
- int key;
- unsigned char quit_called = 0;
- unsigned char await_actions = 1;
- if (0 == world.interactive) {
- int action;
- while (1) {
- if (start_turn == world.turn)
- start_turn = 0;
- if (0 == start_turn) {
- draw_all_wins (&win_meta);
- key = getch(); }
- if (1 == await_actions &&
- (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) {
- action = getc(file);
- if (EOF == action) {
- start_turn = 0;
- await_actions = 0; }
- else if (0 == action)
- player_wait (&world);
- else if (NORTH == action)
- move_player(&world, NORTH);
- else if (EAST == action)
- move_player(&world, EAST);
- else if (SOUTH == action)
- move_player(&world, SOUTH);
- else if (WEST == action)
- move_player(&world, WEST); }
- else
- quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
- if (1 == quit_called)
- break; } }
-
- // Interactive mode.
- else {
- uint32_t last_turn = 0;
- while (1) {
- if (last_turn != world.turn) {
- save_game(&world);
- last_turn = world.turn; }
- if (1 == await_actions && 0 == player.hitpoints)
- await_actions = 0;
- draw_all_wins (&win_meta);
- key = getch();
- if (1 == await_actions && key == get_action_key(world.keybindings, "player up"))
- move_player(&world, NORTH);
- else if (1 == await_actions && key == get_action_key(world.keybindings, "player right"))
- move_player(&world, EAST);
- else if (1 == await_actions && key == get_action_key(world.keybindings, "player down"))
- move_player(&world, SOUTH);
- else if (1 == await_actions && key == get_action_key(world.keybindings, "player left"))
- move_player(&world, WEST);
- else if (1 == await_actions && key == get_action_key(world.keybindings, "wait / next turn"))
- player_wait (&world);
- else
- quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
- if (1 == quit_called)
- break; } }
-
- // Clean up and exit.
- free(map.cells);
- for (key = 0; key <= world.keyswindata->max; key++)
- free(world.keybindings[key].name);
- free(world.keybindings);
- free(world.keyswindata);
- free(world.log);
- endwin();
- return 0; }
+/* main.c */
+
+#include "main.h" /* for world global */
+#include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
+#include <stdio.h> /* for FILE typedef, F_OK */
+#include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
+#include <time.h> /* for time() */
+#include <unistd.h> /* for getopt(), optarg */
+#include <stdint.h> /* for uint32_t */
+#include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
+ * draw_all_wins()
+ */
+#include "readwrite.h" /* for read_uint32_bigendian](),
+ * write_uint32_bigendian(), try_fopen(), try_fclose(),
+ * try_fclose_unlink_rename()
+ */
+#include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
+ * build_map_objects(), get_player()
+ */
+#include "map.h" /* for struct Map, init_map() */
+#include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
+ * try_calloc(), check_tempfile(), check_xor_files(),
+ * load_interface_conf(), load_game(), rrand()
+ */
+#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
+#include "rexit.h" /* for exit_game(), exit_err() */
+#include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
+#include "control.h" /* for control_by_id(), player_control(),
+ * get_available_keycode_to_action()
+ */
+#include "map_object_actions.h" /* for init_map_object_actions() */
+
+
+
+int main(int argc, char *argv[])
+{
+ char * f_name = "main()";
+ world.turn = 0; /* Turns to 1 when map and objects are initalized. */
+
+ /* Initialize commands and map object actions. */
+ init_command_db();
+ set_cleanup_flag(CLEANUP_COMMAND_DB);
+ init_map_object_actions();
+ set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
+
+ /* Check for corrupted savefile / recordfile savings. */
+ char * recordfile = "record";
+ char * savefile = "savefile";
+ char * recordfile_tmp = "record_tmp";
+ char * savefile_tmp = "savefile_tmp";
+ check_files_xor(savefile, recordfile);
+ check_tempfile(recordfile_tmp);
+ check_tempfile(savefile_tmp);
+ check_tempfile("config/windows/Win_tmp_k");
+ check_tempfile("config/windows/Win_tmp_m");
+ check_tempfile("config/windows/Win_tmp_i");
+ check_tempfile("config/windows/Win_tmp_l");
+ check_tempfile("config/windows/toggle_order_tmp");
+
+ /* Read in startup options (i.e. replay option and replay start turn). */
+ int opt;
+ uint32_t start_turn;
+ world.interactive = 1;
+ while ((opt = getopt(argc, argv, "s::")) != -1)
+ {
+ switch (opt)
+ {
+ case 's':
+ {
+ world.interactive = 0;
+ start_turn = 0;
+ if (optarg)
+ {
+ start_turn = atoi(optarg);
+ }
+ break;
+ }
+ default:
+ {
+ exit(EXIT_FAILURE);
+ }
+ }
+ }
+
+ /* Initialize log and map object definitions. */
+ world.score = 0;
+ world.log = try_calloc(1, sizeof(char), f_name);
+ set_cleanup_flag(CLEANUP_LOG);
+ update_log(" ");
+ init_map_object_defs("config/defs");
+ set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
+ world.map_obj_count = 0;
+
+ /* For interactive mode, try to load world state from savefile. */
+ char * err_r = "Trouble loading game (in main()) / "
+ "reading from opened 'savefile'.";
+ FILE * file;
+ if (1 == world.interactive && 0 == access(savefile, F_OK))
+ {
+ load_game();
+ set_cleanup_flag(CLEANUP_MAP_OBJECTS);
+ }
+
+ /* For non-interactive mode, try to load world state from record file. */
+ else
+ {
+ err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
+ "in main()).";
+ if (0 == world.interactive)
+ {
+ file = try_fopen(recordfile, "r", f_name);
+ exit_err(read_uint32_bigendian(file, &world.seed), err_r);
+ }
+
+ /* For interactive-mode in newly started world, generate a start seed
+ * from the current time.
+ */
+ else
+ {
+ world.seed = time(NULL);
+
+ char * err_w = "Trouble recording new seed "
+ "(write_uint32_bigendian() in main()) / writing to "
+ "file 'record_tmp'.";
+ file = try_fopen(recordfile_tmp, "w", f_name);
+ exit_err(write_uint32_bigendian(world.seed, file), err_w);
+ try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
+ }
+ world.mapseed = world.seed;
+ }
+
+ /* Generate map from seed and, if newly generated world, start positions of
+ * actors.
+ */
+ uint32_t restore_seed = world.seed;
+ world.seed = world.mapseed;
+ struct Map map = init_map();
+ world.map = ↦
+ set_cleanup_flag(CLEANUP_MAP);
+ if (0 == world.turn)
+ {
+ world.map_objs = NULL;
+ add_map_objects(0, 1);
+ add_map_objects(1, 1 + rrand() % 27);
+ add_map_objects(2, 1 + rrand() % 9);
+ add_map_objects(3, 1 + rrand() % 3);
+ add_map_objects(4, 1 + rrand() % 3);
+ add_map_objects(5, 1 + rrand() % 3);
+ set_cleanup_flag(CLEANUP_MAP_OBJECTS);
+ world.turn = 1;
+ }
+ world.seed = restore_seed;
+
+ /* Initialize window system and windows. */
+ init_win_meta();
+ set_cleanup_flag(CLEANUP_NCURSES);
+ noecho();
+ curs_set(0);
+ keypad(world.wmeta->screen, TRUE);
+ raw();
+ load_interface_conf();
+ set_cleanup_flag(CLEANUP_INTERFACE);
+
+ /* Focus map on player. */
+ struct MapObj * player = get_player();
+ struct Win * win_map = get_win_by_id('m');
+ win_map->center = player->pos;
+
+ /* Initialize player's inventory selection index to start position. */
+ world.inventory_select = 0;
+
+ /* Replay mode. */
+ int key;
+ struct WinConf * wc;
+ if (0 == world.interactive)
+ {
+ int action = 0;
+ if (0 != start_turn)
+ {
+ while (world.turn != start_turn)
+ {
+ action = getc(file);
+ if (EOF == action)
+ {
+ break;
+ }
+ if ( is_command_id_shortdsc(action, "drop")
+ || is_command_id_shortdsc(action, "use"))
+ {
+ world.inventory_select = getc(file);
+ }
+ player_control_by_id(action);
+ }
+ }
+ while (1)
+ {
+ draw_all_wins();
+ key = getch();
+ wc = get_winconf_by_win(world.wmeta->active);
+ if ( (1 == wc->view && wingeom_control(key))
+ || (2 == wc->view && winkeyb_control(key)))
+ {
+ continue;
+ }
+ if ( EOF != action
+ && key == get_available_keycode_to_action("wait"))
+ {
+ action = getc(file);
+ if (EOF != action)
+ {
+ if ( is_command_id_shortdsc(action, "drop")
+ || is_command_id_shortdsc(action, "use"))
+ {
+ world.inventory_select = getc(file);
+ }
+ player_control_by_id(action);
+ }
+ }
+ else if (meta_control(key))
+ {
+ try_fclose(file, f_name);
+ exit_game();
+ }
+ }
+ }
+
+ /* Interactive mode. */
+ else
+ {
+ while (1)
+ {
+ save_game();
+ draw_all_wins();
+ key = getch();
+ wc = get_winconf_by_win(world.wmeta->active);
+ if ( (1 == wc->view && wingeom_control(key))
+ || (2 == wc->view && winkeyb_control(key))
+ || (0 != player->lifepoints && player_control_by_key(key)))
+ {
+ continue;
+ }
+ if (meta_control(key))
+ {
+ exit_game();
+ }
+ }
+ }
+}