#ifndef MAIN_H
#define MAIN_H
-
-
#include <stdint.h> /* for uint32_t*/
-#include "keybindings.h"
+#include "keybindings.h" /* for KeyBiData struct */
struct WinMeta;
struct WinConf;
struct Win;
struct Map;
struct MapObjDef;
struct MapObj;
+struct MapObjAct;
uint8_t map_obj_count; /* Counts map objects generated so far. */
struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */
struct MapObj * map_objs; /* Pointer to map objects chain start. */
- struct MapObj * last_map_obj; /* Pointer to map objects chain end. */
-};
+ uint8_t inventory_select; /* Player's inventory selection index. */
+ struct MapObjAct * map_obj_acts; /* Pointer to map object actions chain. */
+} world;