+#ifndef ROGUELIKE_H
+#define ROGUELIKE_H
+
+#include <stdint.h>
+#include "yx_uint16.h"
+
+struct WinMeta;
+struct Win;
+struct KeyBinding;
+struct KeysWinData;
+
struct World {
char interactive;
struct KeyBinding * keybindings;
struct Player * player; };
struct Map {
- uint16_t width;
- uint16_t height;
- uint16_t offset_x;
- uint16_t offset_y;
+ struct yx_uint16 size;
+ struct yx_uint16 offset;
char * cells; };
-struct Player {
- uint16_t y;
- uint16_t x; };
-
-struct Monster {
- struct Monster * next;
- char name;
- uint16_t y;
- uint16_t x; };
-
uint16_t rrand(char, uint32_t);
+void update_log (struct World *, char *);
+
struct Map init_map ();
+void map_scroll (struct Map *, char);
+
+void turn_over (struct World *, char);
void save_game(struct World *);
-void record_action (char);
-void next_turn (struct World *);
-void update_log (struct World *, char *);
-void move_player (struct World *, char);
-char is_passable (struct Map *, uint16_t, uint16_t);
-void player_wait(struct World *);
+
void toggle_window (struct WinMeta *, struct Win *);
void scroll_pad (struct WinMeta *, char);
void growshrink_active_window (struct WinMeta *, char);
-void map_scroll (struct Map *, char);
+
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
+
+#endif