#include <stdint.h> /* uint32_t */
#include <stdlib.h> /* free() */
#include <unistd.h> /* unlink() */
-#include "map_object_actions.h" /* free_map_object_actions() */
-#include "map_objects.h" /* free_map_objects(), free_map_object_defs() */
+#include "../common/readwrite.h" /* try_fclose() */
+#include "hardcoded_strings.h" /* s */
+#include "thing_actions.h" /* free_thing_actions() */
+#include "things.h" /* free_things(), free_thing_types() */
#include "world.h" /* global world */
+
/* The clean-up flags set by set_cleanup_flag(). */
static uint32_t cleanup_flags = 0x0000;
extern void cleanup()
{
+ char * f_name = "cleanup()";
free(world.queue);
free(world.log);
free(world.map.cells);
- if (cleanup_flags & CLEANUP_OUTFILE)
+ if (cleanup_flags & CLEANUP_WORLDSTATE)
+ {
+ unlink(s[PATH_WORLDSTATE]);
+ }
+ if (cleanup_flags & CLEANUP_THINGS)
+ {
+ free_things(world.things);
+ }
+ if (cleanup_flags & CLEANUP_THING_TYPES)
{
- unlink(world.path_out);
+ free_thing_types(world.thing_types);
}
- if (cleanup_flags & CLEANUP_MAP_OBJECTS)
+ if (cleanup_flags & CLEANUP_THING_ACTIONS)
{
- free_map_objects(world.map_objs);
+ free_thing_actions(world.thing_actions);
}
- if (cleanup_flags & CLEANUP_MAP_OBJECT_DEFS)
+ if (cleanup_flags & CLEANUP_IN)
{
- free_map_object_defs(world.map_obj_defs);
+ try_fclose(world.file_in, f_name);
+ unlink(s[PATH_IN]);
}
- if (cleanup_flags & CLEANUP_MAP_OBJECT_ACTS)
+ if (cleanup_flags & CLEANUP_OUT)
{
- free_map_object_actions(world.map_obj_acts);
+ try_fclose(world.file_out, f_name);
+ free(world.server_test);
+ unlink(s[PATH_OUT]);
}
- if (cleanup_flags & CLEANUP_FIFO) /* Fifo also serves as lockfile that */
- { /* affirms the running of a server */
- unlink(world.path_in); /* instance. Therefore it should be */
- } /* the last thing to be deleted. */
}
{
cleanup_flags = cleanup_flags | flag;
}
+
+
+
+extern void unset_cleanup_flag(enum cleanup_flag flag)
+{
+ cleanup_flags = cleanup_flags ^ flag;
+}