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In client, keybinding databases now store keybindings as arrays instead
[plomrogue]
/
src
/
server
/
init.c
diff --git
a/src/server/init.c
b/src/server/init.c
index 4e885fee3855a39293f9f764d9950e984de64117..c06619fc46cffc682480923d0bebd8140152fcbb 100644
(file)
--- a/
src/server/init.c
+++ b/
src/server/init.c
@@
-53,7
+53,6
@@
extern void remake_world(uint32_t seed)
world.log = NULL; /* map_object_action.c's update_log() checks for this. */
world.seed = seed;
world.map_obj_count = 0;
- world.score = 0;
free(world.map.cells);
free_map_objects(world.map_objs);
world.last_update_turn = 0;