* Unlinks a pre-existing file at world.path_record if called on a world.turn>0,
* i.e. if called after iterating through an already established game world.
*
- * Map object (action) definitions read in from server config directory are not
- * affected. world.last_update_turn is set to 0 and world.turn to 1, so that
- * io_round()'s criteria for updating the output file are triggered even when
- * this function is called during a round 1. How many map objects of what type
- * id are generated on the map is currently hard-coded.
+ * Thing (action) definitions read in from server config directory are not
+ * affected. The map is populated accordingly. world.last_update_turn is set to
+ * 0 and world.turn to 1, so that io_round()'s criteria for updating the output
+ * file are triggered even when this function is called during a round 1.
*/
extern void remake_world(uint32_t seed);