#include <stdlib.h> /* exit() */
#include "../common/rexit.h" /* exit_err, set_cleanup_func() */
#include "cleanup.h" /* set_cleanup_flag(), cleanup() */
-#include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io(),
- * init_map_and_map_object_configs()
- */
+#include "configfile.h" /* read_config_file() */
+#include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io() */
#include "world.h" /* struct World */
world.path_record = "record";
world.tmp_suffix = "_tmp";
- /* Init map, map object configurations and server i/o files. */
- init_map_and_map_objects_configs();
+ /* Init config file and server i/o files. */
+ read_config_file();
setup_server_io();
/* Enter play or replay mode loops, then leave properly. */