X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/gitweb.js?a=blobdiff_plain;f=README;h=15fc87f41e72cd35db5e9729f67135609ce5f6c5;hb=a573382d9f2e8aab23ce008566c2682d35bf514c;hp=d50abd9910e4b35250277ebb641ba957855c1a65;hpb=d6469036c6cef9166cc6f0f61f5199d7f231941d;p=plomrogue diff --git a/README b/README index d50abd9..15fc87f 100644 --- a/README +++ b/README @@ -8,7 +8,8 @@ You can move around a player on an island and meet different enemies. You have 5 hitpoints to lose before death. Enemies start with different amounts of hitpoints, depending on their species. Dead enemies become dirt, skeletons or "magic meat" -- such objects can be collected, and "magic meat" can be consumed -to gain hitpoints. Note that different kinds of movements/actions take different +to gain hitpoints (if allowed to lie on the ground for a while it may even +multiply ...). Note that different kinds of movements/actions take different numbers of turns to finish. Enemies' AI is very dumb so far: Each turn, they try to move towards their