X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/gitweb.js?a=blobdiff_plain;f=rogue_chat.py;h=c4a44008c4b20bf78df8148ba38b3bebf2191286;hb=e91c0688ee0d273d7f106e837e1ad52009d79350;hp=5c5e657d149faae4625bce198e8a6cc1f12527db;hpb=e6a3ab3471ae5a2be10bd64d694eef462d7f7cf6;p=plomrogue2 diff --git a/rogue_chat.py b/rogue_chat.py index 5c5e657..c4a4400 100755 --- a/rogue_chat.py +++ b/rogue_chat.py @@ -7,12 +7,14 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN cmd_GOD_ANNOTATE, cmd_GOD_PORTAL, cmd_THING_TYPES, cmd_THING_NAME, cmd_TERRAINS, cmd_ADMIN_PASSWORD, cmd_BECOME_ADMIN, cmd_SET_TILE_CONTROL, - cmd_GOD_THING_NAME, + cmd_GOD_THING_NAME, cmd_THING_DOOR_CLOSED, cmd_GOD_THING_PROTECTION, cmd_THING_PROTECTION, cmd_SET_MAP_CONTROL_PASSWORD, cmd_SPAWN_POINT) from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP, - Task_DROP, Task_FLATTEN_SURROUNDINGS) -from plomrogue.things import Thing_Player, Thing_Item + Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR) +from plomrogue.things import (Thing_Player, Thing_Item, Thing_ItemSpawner, + Thing_SpawnPoint, Thing_SpawnPointSpawner, + Thing_Door, Thing_DoorSpawner) from plomrogue.config import config game = Game(config['savefile']) @@ -38,6 +40,7 @@ game.register_command(cmd_THING) game.register_command(cmd_THING_PROTECTION) game.register_command(cmd_GOD_THING_PROTECTION) game.register_command(cmd_THING_NAME) +game.register_command(cmd_THING_DOOR_CLOSED) game.register_command(cmd_GOD_THING_NAME) game.register_command(cmd_ADMIN_PASSWORD) game.register_command(cmd_SET_TILE_CONTROL) @@ -50,8 +53,14 @@ game.register_task(Task_WRITE) game.register_task(Task_FLATTEN_SURROUNDINGS) game.register_task(Task_PICK_UP) game.register_task(Task_DROP) +game.register_task(Task_DOOR) game.register_thing_type(Thing_Player) game.register_thing_type(Thing_Item) +game.register_thing_type(Thing_ItemSpawner) +game.register_thing_type(Thing_SpawnPoint) +game.register_thing_type(Thing_SpawnPointSpawner) +game.register_thing_type(Thing_Door) +game.register_thing_type(Thing_DoorSpawner) game.read_savefile() game.io.start_loop() for port in config['servers']: