X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/gitweb.js?a=blobdiff_plain;f=server%2Fworld.py;h=480ea28f424c30335434803f97993cd8c8639602;hb=2d78939fd39c64a41742a73558708628e38e282d;hp=7940f70d700f177be5c9bce75374e8f8de0fcab9;hpb=fbfdf2ed32f5fed64b3940c84c0b0b0aa814818b;p=plomrogue diff --git a/server/world.py b/server/world.py index 7940f70..480ea28 100644 --- a/server/world.py +++ b/server/world.py @@ -8,7 +8,7 @@ def thingproliferation(t, prol_map): """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell. Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be - marked '.' in prol_map. If there are several map cell candidates, one is + marked "." in prol_map. If there are several map cell candidates, one is selected randomly. """ from server.config.world_data import directions_db @@ -18,7 +18,7 @@ def thingproliferation(t, prol_map): candidates = [] for dir in [directions_db[key] for key in sorted(directions_db.keys())]: mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - if mv_result[0] and ord('.') == prol_map[mv_result[1] + if mv_result[0] and ord(".") == prol_map[mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]]: candidates.append((mv_result[1], mv_result[2])) @@ -82,24 +82,18 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") -def new_Thing(type, pos=(0, 0)): +def new_Thing(_type, pos=(0, 0)): """Return Thing of type T_TYPE, with fovmap if alive and world active.""" - thing = { - "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"], - "T_ARGUMENT": 0, - "T_PROGRESS": 0, - "T_SATIATION": 0, - "T_COMMAND": 0, - "T_TYPE": type, - "T_POSY": pos[0], - "T_POSX": pos[1], - "T_CARRIES": [], - "carried": False, - "T_MEMTHING": [], - "T_MEMMAP": False, - "T_MEMDEPTHMAP": False, - "fovmap": False - } + from server.config.world_data import thing_defaults + thing = {} + for key in thing_defaults: + thing[key] = thing_defaults[key] + if type(thing[key]) == list: + thing[key] = thing[key][:] + thing["T_LIFEPOINTS"] = world_db["ThingTypes"][_type]["TT_LIFEPOINTS"] + thing["T_TYPE"] = _type + thing["T_POSY"] = pos[0] + thing["T_POSX"] = pos[1] if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]: build_fov_map(thing) return thing @@ -241,6 +235,7 @@ def make_world(seed): of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. """ + from server.config.world_data import symbols_passable def free_pos(): i = 0 @@ -249,7 +244,8 @@ def make_world(seed): while 1: y = rand.next() % world_db["MAP_LENGTH"] x = rand.next() % world_db["MAP_LENGTH"] - if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]): + if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) in \ + symbols_passable: break i += 1 if i == 65535: @@ -309,8 +305,7 @@ def make_world(seed): def turn_over(): """Run game world and its inhabitants until new player input expected.""" - from server.config.actions import action_db - from server.ai import ai + from server.config.actions import action_db, ai_func id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: @@ -331,7 +326,7 @@ def turn_over(): if 0 == id: whilebreaker = True break - ai(Thing) + ai_func(Thing) try_healing(Thing) hunger(Thing) if Thing["T_LIFEPOINTS"]: