</head><body>
<div>
movement: <select id="movement_keys" name="movement_keys" >
-<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,r (hex grid)</option>
+<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,w (hex grid)</option>
<option value="arrow_or_numpad">arrow keys (square grid) or numpad (hex grid)</option>
</select>
-rows: <input id="n_rows" type="number" step=2 min=10 value=24 />
+rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
-command character: <select id="command_char"" >
<option value=":" selected>:</option>
<option value="/">/</option>
</select>
let movement_keys_selector = document.getElementById("movement_keys");
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
-let command_char_selector = document.getElementById("command_char");
let terminal = {
foreground: 'white',
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
- tui.log_msg("@ hint: try the '" + command_char_selector.value + "reconnect' command");
+ tui.log_msg("@ hint: try the '/reconnect' command");
};
this.websocket.onmessage = this.handle_event;
},
log_help: function() {
this.log_msg("HELP:");
this.log_msg("chat mode commands:");
- this.log_msg(" " + command_char_selector.value + "nick NAME - re-name yourself to NAME");
- this.log_msg(" " + command_char_selector.value + "msg USER TEXT - send TEXT to USER");
- this.log_msg(" " + command_char_selector.value + "help - show this help");
- this.log_msg(" " + command_char_selector.value + "p or " + command_char_selector.value + "play - switch to play mode");
- this.log_msg(" " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode");
+ this.log_msg(" /nick NAME - re-name yourself to NAME");
+ this.log_msg(" /msg USER TEXT - send TEXT to USER");
+ this.log_msg(" /help - show this help");
+ this.log_msg(" /P or /play - switch to play mode");
+ this.log_msg(" /? or /study - switch to study mode");
this.log_msg("commands common to study and play mode:");
this.log_msg(" " + this.movement_keys_desc + " - move");
this.log_msg(" C - switch to chat mode");
let map_lines = []
if (game.map_geometry == 'Square') {
for (let line_split of map_lines_split) {
- map_lines.push(line_split.join(''));
+ map_lines.push(line_split.join(' '));
};
} else if (game.map_geometry == 'Hex') {
let indent = 0
if (tui.mode.shows_info) {
center_position = [explorer.position[0], explorer.position[1]];
}
- if (game.map_geometry == 'Hex') {
- center_position[1] = center_position[1] * 2;
- };
+ center_position[1] = center_position[1] * 2;
let offset = [center_position[0] - window_center[0],
center_position[1] - window_center[1]]
if (game.map_geometry == 'Hex' && offset[0] % 2) {
} else if (tui.mode == mode_chat && event.key == 'Enter') {
let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
- if (tui.inputEl.value[0][0] == command_char_selector.value) {
- if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'p') {
+ if (tui.inputEl.value[0][0] == '/') {
+ if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'P') {
tui.switch_mode(mode_play);
} else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') {
tui.switch_mode(mode_study);
tui.init_wasd();
}, false);
rows_selector.addEventListener('input', function() {
- if (rows_selector.value % 2 != 0) {
+ if (rows_selector.value % 4 != 0) {
return;
}
terminal.initialize();
tui.full_refresh();
}, false);
window.setInterval(function() {
- if (!(['input', 'n_cols', 'n_rows', 'movement_keys', 'command_char'].includes(document.activeElement.id))) {
+ if (!(['input', 'n_cols', 'n_rows', 'movement_keys'].includes(document.activeElement.id))) {
tui.inputEl.focus();
}
}, 100);