def draw_info():
if not self.game.turn_complete:
return
+ pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
+ info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
+ for t in self.game.things:
+ if t.position == self.explorer:
+ info += 'PLAYER @: %s\n' % t.name
if self.explorer in self.game.portals:
- info = 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
+ info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
else:
- info = 'PORTAL: (none)\n'
+ info += 'PORTAL: (none)\n'
if self.explorer in self.game.info_db:
info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
else:
draw_map()
curses.curs_set(False) # hide cursor
+ curses.use_default_colors();
stdscr.timeout(10)
reset_screen_size()
self.explorer = YX(0, 0)
self.input_ = ""
elif self.mode == self.mode_chat and key == '\n':
if self.input_[0] == '/':
- if self.input_ in {'/P', '/play'}:
+ if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}:
self.switch_mode('play')
- elif self.input_ in {'/?', '/study'}:
+ elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
self.switch_mode('study')
elif self.input_ == '/help':
self.help()
self.send('TASK:FLATTEN_SURROUNDINGS')
elif key in self.movement_keys:
self.send('TASK:MOVE ' + self.movement_keys[key])
- elif key == 'q':
- self.log_msg('quitting')
- self.send('QUIT')
elif self.mode == self.mode_edit:
self.send('TASK:WRITE ' + key)
self.switch_mode('play')