this.websocket.onopen = function(event) {
window.setInterval(function() { server.send(['PING']) }, 30000);
tui.log_msg("@ server connected! :)");
- tui.init_login();
+ tui.switch_mode(mode_login);
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
let mode_play = new Mode('play / move around', false, false);
let mode_study = new Mode('check map tiles for messages', false, true);
let mode_edit = new Mode('write ASCII char to map tile', false, false);
-let mode_teleport = new Mode('teleport away?');
+let mode_teleport = new Mode('teleport away?', true);
let mode_portal = new Mode('add portal to map tile', true, true);
let tui = {
};
};
},
- init_login: function() {
- this.log_msg("@ please enter your username:");
- this.switch_mode(mode_login);
- },
switch_mode: function(mode, keep_pos=false) {
if (mode == mode_study && !keep_pos && game.player_id in game.things) {
explorer.position = game.things[game.player_id].position;
this.recalc_input_lines();
}
}
- if (mode == mode_portal && explorer.position in game.portals) {
+ if (mode == mode_login) {
+ if (this.login_name) {
+ server.send(['LOGIN', this.login_name]);
+ } else {
+ this.log_msg("? need login name");
+ }
+ } else if (mode == mode_portal && explorer.position in game.portals) {
let portal = game.portals[explorer.position]
- this.inputEl.value = portal;
- this.recalc_input_lines();
+ this.inputEl.value = portal;
+ this.recalc_input_lines();
} else if (mode == mode_teleport) {
tui.log_msg("@ May teleport to: " + tui.teleport_target);
- tui.log_msg("@ Type Y or y to affirm, other keys to abort.");
+ tui.log_msg("@ Enter 'YES!' to entusiastically affirm.");
}
this.full_refresh();
},
event.preventDefault();
}
if (tui.mode == mode_login && event.key == 'Enter') {
+ tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
- tui.switch_mode(mode_login);
+ tui.empty_input();
} else if (tui.mode == mode_portal && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
tui.switch_mode(mode_study, true);
} else if (tui.mode == mode_annotate && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
tui.switch_mode(mode_study, true);
+ } else if (tui.mode == mode_teleport && event.key == 'Enter') {
+ if (tui.inputEl.value == 'YES!') {
+ server.reconnect_to(tui.teleport_target);
+ } else {
+ tui.log_msg('@ teleport aborted');
+ tui.switch_mode(mode_play);
+ };
} else if (tui.mode == mode_chat && event.key == 'Enter') {
let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {