+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
from server.io import log, strong_write
from server.config.world_data import world_db, symbols_passable, directions_db
from server.utils import mv_yx_in_dir_legal, rand, id_setter
from server.new_thing import new_Thing
def make_world(seed):
- from server.config.world_data import world_db, symbols_passable
- from server.config.misc import make_map_func
- from server.config.io import io_db
- from server.utils import rand, libpr, id_setter
- from server.new_thing import new_Thing
- from server.io import strong_write
from server.update_map_memory import update_map_memory
+ from server.config.misc import make_map_func
+ from server.utils import libpr
def free_pos(plant=False):
i = 0
print("Ignoring beyond SEED_MAP: " +
"No thing action with name 'wait' defined.")
return
+ if not world_db["SLIPPERS"] in world_db["ThingTypes"]:
+ print("Ignoring: No valid SLIPPERS set.")
+ return
+ if not world_db["PLANT_0"] in world_db["ThingTypes"]:
+ print("Ignoring: No valid PLANT_0 set.")
+ return
+ if not world_db["LUMBER"] in world_db["ThingTypes"]:
+ print("Ignoring: No valid LUMBER set.")
+ return
#for name in specials:
# if world_db[name] not in world_db["ThingTypes"]:
# print("Ignoring: No valid " + name + " set.")
strong_write(io_db["file_out"], "NEW_WORLD\n")
def thingproliferation(t, prol_map):
- from server.config.world_data import directions_db, symbols_passable,\
- world_db
- from server.utils import mv_yx_in_dir_legal, rand
from server.new_thing import new_Thing
+ global directions_db, mv_yx_in_dir_legal
prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
if prolscore and \
(world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
id = id_setter(-1, "Things")
newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
world_db["Things"][id] = newT
- #if (world_db["FAVOR_STAGE"] > 0
- # and t["T_TYPE"] == world_db["PLANT_0"]):
- # world_db["GOD_FAVOR"] += 5
+ if (world_db["FAVOR_STAGE"] > 0
+ and t["T_TYPE"] == world_db["PLANT_0"]):
+ world_db["GOD_FAVOR"] += 5
#elif t["T_TYPE"] == world_db["PLANT_1"];
# world_db["GOD_FAVOR"] += 25
#elif world_db["FAVOR_STAGE"] >= 4 and \
# world_db["GOD_FAVOR"] += 750
def make_map():
- from server.config.world_data import world_db
- from server.utils import rand
+ global rand
def is_neighbor(coordinates, type):
y = coordinates[0]
and ((not single_allowed) or is_neighbor((y, x), ":"))):
world_db["MAP"][pos] = ord(":")
i_colons += 1
- #altar_placed = False
- #while not altar_placed:
- # y = rand.next() % length
- # x = rand.next() % length
- # pos = (y * length) + x
- # if (("." == chr(world_db["MAP"][pos]
- # or ":" == chr(world_db["MAP"][pos]))
- # and not is_neighbor((y, x), "X"))):
- # world_db["MAP"][pos] = ord("_")
- # world_db["altar"] = (y, x)
- # altar_placed = True
+ altar_placed = False
+ while not altar_placed:
+ y = rand.next() % length
+ x = rand.next() % length
+ pos = (y * length) + x
+ if (("." == chr(world_db["MAP"][pos]
+ or ":" == chr(world_db["MAP"][pos]))
+ and not is_neighbor((y, x), "X"))):
+ world_db["MAP"][pos] = ord("_")
+ world_db["altar"] = (y, x)
+ altar_placed = True
def ai(t):
from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
world_db["Things"][id]["T_PLAYERDROP"] = 1
+def actor_use(t):
+ if len(t["T_CARRIES"]):
+ id = t["T_CARRIES"][t["T_ARGUMENT"]]
+ type = world_db["Things"][id]["T_TYPE"]
+ if type == world_db["SLIPPERS"]:
+ if t == world_db["Things"][0]:
+ log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
+ + ". It glows in wondrous colors, and emits a sound as if "
+ + "from a dying cat. The Island God laughs.\n")
+ t["T_LIFEPOINTS"] = 1
+ from server.config.misc import decrement_lifepoints_func
+ decrement_lifepoints_func(t)
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
+ t["T_CARRIES"].remove(id)
+ del world_db["Things"][id]
+ t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ if t == world_db["Things"][0]:
+ log("You CONSUME this object.")
+ elif t == world_db["Things"][0]:
+ log("You try to use this object, but FAIL.")
+
+def decrement_lifepoints(t):
+ t["T_LIFEPOINTS"] -= 1
+ _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
+ if 0 == t["T_LIFEPOINTS"]:
+ sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ for id in t["T_CARRIES"]:
+ t["T_CARRIES"].remove(id)
+ world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+ world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+ world_db["Things"][id]["carried"] = False
+ t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+ if world_db["Things"][0] == t:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ log("You die.")
+ log("See README on how to start over.")
+ else:
+ t["fovmap"] = False
+ t["T_MEMMAP"] = False
+ t["T_MEMDEPTHMAP"] = False
+ t["T_MEMTHING"] = []
+ return sadness
+ return 0
+
def actor_move(t):
- from server.utils import mv_yx_in_dir_legal
+
+ def enter_altar():
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] > 9000:
+ log("You step on a soul-less slab of stone.")
+ return
+ log("YOU ENTER SACRED GROUND.")
+ if world_db["FAVOR_STAGE"] == 0:
+ world_db["FAVOR_STAGE"] = 1
+ log("The Island God speaks to you: \"I don't trust you. You intrud"
+ + "e on the island's affairs. I think you're a nuisance at be"
+ + "st, and a danger to my children at worst. I will give you "
+ + "a chance to lighten my mood, however: For a while now, I'v"
+ + "e been trying to spread the plant "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
+ + "\"). I have not been very successful so far. Maybe you can"
+ + " make yourself useful there. I will count each further "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " that grows to your favor.\"")
+ elif world_db["GOD_FAVOR"] > 150:
+ world_db["FAVOR_STAGE"] = 9001
+ log("The Island God speaks to you: \"You have proven yourself wort"
+ + "hy of my respect. You were a good citizen to the island, a"
+ + "nd sometimes a better steward to its inhabitants than me. "
+ + "The island shall miss you when you leave. But you have ear"
+ + "ned the right to do so. Take this "
+ + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
+ + " and USE it when you please. It will take you to where you"
+ + " came from. (But do feel free to stay here as long as you "
+ + "like.)\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
+ world_db["altar"])
+
+ from server.config.world_data import symbols_passable
from server.build_fov_map import build_fov_map
- from server.config.world_data import directions_db, symbols_passable
- def decrement_lifepoints(t):
- t["T_LIFEPOINTS"] -= 1
- _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
- if 0 == t["T_LIFEPOINTS"]:
- sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
- for id in t["T_CARRIES"]:
- t["T_CARRIES"].remove(id)
- world_db["Things"][id]["T_POSY"] = t["T_POSY"]
- world_db["Things"][id]["T_POSX"] = t["T_POSX"]
- world_db["Things"][id]["carried"] = False
- t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
- if world_db["Things"][0] == t:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You die.")
- log("See README on how to start over.")
- else:
- t["fovmap"] = False
- t["T_MEMMAP"] = False
- t["T_MEMDEPTHMAP"] = False
- t["T_MEMTHING"] = []
- log("BAR " + str(t["T_LIFEPOINTS"]))
- return sadness
- return 0
+ from server.config.misc import decrement_lifepoints_func
+ from server.new_thing import new_Thing
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
- test = decrement_lifepoints(world_db["Things"][hit_id])
+ test = decrement_lifepoints_func(world_db["Things"][hit_id])
if test and t == world_db["Things"][0]:
world_db["GOD_FAVOR"] -= test
return
+ if (ord("X") == world_db["MAP"][pos]
+ or ord("|") == world_db["MAP"][pos]):
+ carries_axe = False
+ for id in t["T_CARRIES"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
+ carries_axe = True
+ break
+ if carries_axe:
+ axe_name = world_db["ThingTypes"][type]["TT_NAME"]
+ if t == world_db["Things"][0]:
+ log("With your " + axe_name + ", you chop!")
+ if ord("X") == world_db["MAP"][pos]:
+ world_db["GOD_FAVOR"] -= 1
+ chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ if (chop_power > 0 and 0 == int(rand.next() / chop_power)):
+ if t == world_db["Things"][0]:
+ log("You chop it DOWN.")
+ world_db["GOD_FAVOR"] -= 10
+ world_db["MAP"][pos] = ord(".")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["LUMBER"],
+ (move_result[1], move_result[2]))
+ build_fov_map(t)
+ return
passable = chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
build_fov_map(t)
if t == world_db["Things"][0]:
log("You MOVE " + dir + ".")
+ if (move_result[1] == world_db["altar"][0] and
+ move_result[2] == world_db["altar"][1]):
+ enter_altar()
def command_ttid(id_string):
id = id_setter(id_string, "ThingTypes", command_ttid)
"TT_TOOL": ""
}
+def command_worldactive(worldactive_string):
+ val = integer_test(worldactive_string, 0, 1)
+ if None != val:
+ if 0 != world_db["WORLD_ACTIVE"]:
+ if 0 == val:
+ set_world_inactive()
+ else:
+ print("World already active.")
+ elif 0 == world_db["WORLD_ACTIVE"]:
+ wait_exists = False
+ for ThingAction in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+ wait_exists = True
+ break
+ player_exists = False
+ for Thing in world_db["Things"]:
+ if 0 == Thing:
+ player_exists = True
+ break
+ altar_found = False
+ if world_db["MAP"]:
+ pos = world_db["MAP"].find(b'_')
+ if pos > 0:
+ y = int(pos / world_db["MAP_LENGTH"])
+ x = pos % world_db["MAP_LENGTH"]
+ world_db["altar"] = (y, x)
+ altar_found = True
+ valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
+ valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]
+ valid_lumber = world_db["LUMBER"] in world_db["ThingTypes"]
+ if altar_found and wait_exists and player_exists and \
+ world_db["MAP"] and valid_slippers and valid_plant0 and \
+ valid_lumber:
+ for id in world_db["Things"]:
+ if world_db["Things"][id]["T_LIFEPOINTS"]:
+ build_fov_map(world_db["Things"][id])
+ if 0 == id:
+ update_map_memory(world_db["Things"][id], False)
+ if not world_db["Things"][0]["T_LIFEPOINTS"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
+ world_db["WORLD_ACTIVE"] = 1
+ else:
+ print("Ignoring: Not all conditions for world activation met.")
+
+def command_slippers(str_int):
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db["SLIPPERS"] = val
+ if world_db["WORLD_ACTIVE"] and \
+ world_db["SLIPPERS"] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print("SLIPPERS matches no known ThingTypes, deactivating world.")
+
+def command_plant0(str_int):
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db["PLANT_0"] = val
+ if world_db["WORLD_ACTIVE"] and \
+ world_db["PLANT_0"] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print("PLANT_0 matches no known ThingTypes, deactivating world.")
+
+def play_move(str_arg):
+ if action_exists("move"):
+ from server.config.world_data import directions_db, symbols_passable
+ t = world_db["Things"][0]
+ if not str_arg in directions_db:
+ print("Illegal move direction string.")
+ return
+ dir = ord(directions_db[str_arg])
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if ord("~") == world_db["MAP"][pos]:
+ log("You can't SWIM.")
+ return
+ if (ord("X") == world_db["MAP"][pos]
+ or ord("|") == world_db["MAP"][pos]):
+ carries_axe = False
+ for id in t["T_CARRIES"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
+ world_db["Things"][0]["T_ARGUMENT"] = dir
+ set_command("move")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
+ world_db["Things"][0]["T_ARGUMENT"] = dir
+ set_command("move")
+ return
+ log("You CAN'T move there.")
+
+def play_use(str_arg):
+ if action_exists("use"):
+ t = world_db["Things"][0]
+ if 0 == len(t["T_CARRIES"]):
+ log("You have NOTHING to use in your inventory.")
+ else:
+ val = integer_test(str_arg, 0, 255)
+ if None != val and val < len(t["T_CARRIES"]):
+ id = t["T_CARRIES"][val]
+ type = world_db["Things"][id]["T_TYPE"]
+ if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
+ and t == world_db["Things"][0]):
+ log("To use this item for chopping, move towards a tree "
+ + "while carrying it in your inventory.")
+ elif type != world_db["SLIPPERS"] and not \
+ world_db["ThingTypes"][type]["TT_TOOL"] == "food":
+ log("You CAN'T consume this thing.")
+ return
+ world_db["Things"][0]["T_ARGUMENT"] = val
+ set_command("use")
+ else:
+ print("Illegal inventory index.")
+
+def command_lumber(str_int): # #
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db["LUMBER"] = val
+ if world_db["WORLD_ACTIVE"] and \
+ world_db["LUMBER"] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print("LUMBER matches no known ThingTypes, deactivating world.")
+
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
-if not "GOD_FAVOR" in world_db:
+if not "GOD_FAVOR" in world_db:
world_db["GOD_FAVOR"] = 0
+if not "FAVOR_STAGE" in world_db:
+ world_db["FAVOR_STAGE"] = 0
+if not "SLIPPERS" in world_db:
+ world_db["SLIPPERS"] = 0
+if not "PLANT_0" in world_db:
+ world_db["PLANT_0"] = 0
+if not "LUMBER" in world_db:
+ world_db["LUMBER"] = 0
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
import server.config.world_data
-server.config.world_data.symbols_passable += ":"
+server.config.world_data.symbols_passable += ":_"
from server.config.world_data import thing_defaults
thing_defaults["T_PLAYERDROP"] = 0
server.config.actions.action_db["actor_move"] = actor_move
server.config.actions.action_db["actor_pickup"] = actor_pickup
server.config.actions.action_db["actor_drop"] = actor_drop
+server.config.actions.action_db["actor_use"] = actor_use
server.config.actions.ai_func = ai
from server.config.commands import commands_db
commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
+commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
+commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
+commands_db["SLIPPERS"] = (1, False, command_slippers)
+commands_db["PLANT_0"] = (1, False, command_plant0)
+commands_db["LUMBER"] = (1, False, command_lumber)
+commands_db["use"] = (1, False, play_use)
+commands_db["move"] = (1, False, play_move)
import server.config.misc
server.config.misc.make_map_func = make_map
server.config.misc.thingproliferation_func = thingproliferation
server.config.misc.make_world = make_world
+server.config.decrement_lifepoints_func = decrement_lifepoints