"4": "#",
"5": "X",
"*": "O",
+ "&": "0",
}
win_size = self.size
offset = [0, 0]
attribute = water_colors[wetval + (mapval - 1)]
else:
attribute = earth_colors[mapval]
+ if char == "&":
+ attribute = col_player
if char in charmap:
char = charmap[char]
elif char == "@":