return offset, winmap_size, winmap
-def win_stomach(self):
+def win_bowel(self):
winmap = []
curses.init_pair(80, curses.COLOR_YELLOW, curses.COLOR_RED)
- for i in range(world_data["stomach"]):
+ for i in range(world_data["bowel"]):
winmap += [("#", curses.color_pair(80))]
winmap_size = [1, len(winmap)]
offset = [0, 0]
attribute = col_dirt
elif char == "~":
attribute = col_water
- elif char == "o":
+ elif char == "@":
attribute = col_player
bonus = (char, attribute)
winmap += [(char, attribute), bonus]
return offset, winmap_size, winmap
from client.config.world_data import world_data
-world_data["stomach"] = 0
+world_data["bowel"] = 0
world_data["bladder"] = 0
from client.config.io import io
-io["worldstate_read_order"] += [["stomach", "int"]]
+io["worldstate_read_order"] += [["bowel", "int"]]
io["worldstate_read_order"] += [["bladder", "int"]]
from client.config.windows import windows_config
from client.windows import win_log
windows_config[:] = [
{"config": [0, -34], "func": win_map, "title": "The Crawling Eater"},
- {"config": [1, 33], "func": win_stomach, "title": "stomach"},
+ {"config": [1, 33], "func": win_bowel, "title": "bowel"},
{"config": [1, 33], "func": win_bladder, "title": "bladder"},
{"config": [-4, 33], "func": win_log, "title": "log"}
]