wood_id = tid
break
if wood_id == None:
- log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"]
+ log("You CAN'T use a " + tt["TT_NAME"]
+ " without some wood in your inventory.")
return False
return True
elif tt["TT_TOOL"] == "wood":
log("To use wood, you NEED a carpentry tool.")
return False
- elif type == world_db["SLIPPERS"]:
+ elif tt == world_db["ThingTypes"][world_db["SLIPPERS"]]:
return True
def play_pickup_attempt_hook(t):
commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
-commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
+commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 255))
commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))