world_db["terrain_fullness"](t["pos"]) <= 3:
t["T_COMMAND"] = thing_action_id("drop")
return
- elif world_db["get_dir_to_target"](t, "crack"):
+ elif world_db["get_dir_to_target"](t, "crack")[0]:
return
if need[0] in {"fluid_certain", "fluid_potential"}:
if standing_on_fluid(t):