def turn_over():
"""Run game world and its inhabitants until new player input expected."""
from server.config.actions import action_db, ai_func
- from server.config.misc import thingproliferation_func, calc_effort_func
+ from server.config.misc import calc_effort_func
from server.update_map_memory import update_map_memory
+ from server.thingproliferation import thingproliferation
id = 0
while world_db["Things"][0]["T_LIFEPOINTS"]:
proliferable_map = world_db["MAP"][:]
action(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
- thingproliferation_func(Thing, proliferable_map)
+ thingproliferation(Thing, proliferable_map)
world_db["TURN"] += 1